Tuesday, July 16, 2013

Warlock on Jetbike WIP

Managed to put some layers on my Warlock on jetbike. The one cool thing about working with Eldar models is that I get to spend quite a lot of time with it since my army is quite tiny compared to my Tyranids. Once the basic colours were on, I started working on some shading. 

After washing Ushabti Bone with Devlan Mud, I highlighted the carapace armour of the Warlock with Bleached Bone. 

Washed the underside with Devlan Mud after a few layers of Bleached Bone

Painted in the gems to see the contrast. I also worked in the chevrons on the tips to see if it worked. I like it at the moment
I find this really helps with my paint composition since I do not have a GW guide ready. On the subject of colour schemes, I have been struggling for the longest time. I want something unique for my army but I am not good with colours or art. I use references where I can. 

Looking at the colour wheel, I noticed that my original colour scheme didn't quite work. I needed to have more bright green as an accent colour and a good complimentary colour would be Bleached Bone. Moving forward, I am using the following as a guide:
  1. Primary colour: Warlock Purple
  2. Secondary colour: Bleached Bone and Chaos Black
  3. Accent colour: Scorpion Green
  4. Chevron marks using Bleached Bone and Chaos Black where possible.

Still lots of work but all worth it! 

Monday, July 15, 2013

Sam's Corner: Tau Army WIP


Sam came back in with a vengeance! Just look at the amount of stuff he has created. My favourite is definitely the Farseer on jetbike. Read on!

It's been a couple of weeks, I think, since I last did some painting. Been facing some challenges at the work front and this has trickled into personal life and gaming. But this weekend has been different. I did a test model of a Tau Fire Warrior AND completed full assembly two armies. Hobbying with a vengeance.

I painted him in the greens and yellows of my Tau army color scheme. It was a tough decision where to paint the accent colors. But once I stopped thinking and just went with it, it came out pretty ok :)

Fire Warrior here, shooting his yellow banana gun heehee!

Also added markings on his shoulder pad.

Back view. Nothing much to see. I will probably tone down on the yellow on the pads. The right shoulder pad looks deliciously like a piece of cheese.

A bit of a frontal top down view. Will plan to decorate the base with a jungle theme. Army fluff almost done, will post up real soon.

WIP Stuffs

These two boys are my Tau Commanders. The one of the left is Commander Burning Eye. And the one on the right is Commander Burning Fist, cos of the Onager Gauntlet.


The 1750 point Tau army assembled. And some even primed lol!

Next up....

My Fantasy Dwarves from the old Dwarf Army Box Set. It's really huge and gots loads of models. I might have added on a box of Warriors or two. But its mostly there at 2500 points.

And last...

A Farseer on bike WIP. He's primed black again, after I got all the dust off hahas..

Side view of the Farseer. I may remove the glowing rune in his left arm and replace it with some witchfire instead.

And that's it for this week. Hope to get more assembly and painting in. Fingers and toes crossed :)

Have a great week ahead everyone!

May you always remember the worlds and characters Fantastic that drew you into gaming and role playing!

Sunday, July 14, 2013

What's on My Desk? Eldar!

I have quite a large Eldar collection. I packed them away for quite awhile and did not bring them out in favour of my Nids, High Elves and Orcs & Goblins. With the recent renewal of their Codex, I thought I would redo this army so I went into my store and popped out my Eldar.

Most of the paint jobs are dated. There are so many things I would like to change with this army but it will be a step at a time. 

The plan is to use components of this army and supplement it with newer units which I may not have. I will paint those units up first and once they are finished to the standard that I am seeking, I will start working on the existing models from the collection. 

The target is to get a fully painted 1750 army ready! 

Enjoy the pictures! 

70% of the collection. The majority of the Aspects are in the carry cases

My favourite tank in 4th Edition

Guardians, ranks and ranks of them. They need to be rebased

Old school Wraithguard. I need to get them bigger bases

Glad I saved the models. They are useful now! 

Need to do some repair work here and repaint the Vypers. Also, weapon swaps imminent

Saturday, July 13, 2013

Eldar Warlock on Jetbike Conversion

The next model on my desk is the Warlock or pack leader on jetbike. 

Going through my stash of models, I found one of the jetbikes missing the back pole. It must have snapped when I packed it away 10 years ago. Rummaging through my bits box, I came back with a banner from the High Elf White Lion kit which fit very well. 

The lion banner is amazing on the back of this jetbike
Now that the steed is done, it was straight to the rider. I wanted to create a unique Warlock but also one that I can use as a potential leader for the unit so I do not have to always field a Warlock.

Enter the Avenger Exarch parts. I used his body and Power Sword arm but swapped his head for the pilot head from the Wraithfighter, the smooth socketless helmet. It was perfect. It made this jetbiker look different but yet still close enough to the other such that he could be a pack leader if needed.

Smooth bald head

I always think that the Eldar jetbikes need a good banner to balance this model visually

The slight left turn of his head makes it visually more interesting. 
Now I have a question. For all your budding Eldar players out there, how do you stick your jetbikes on the poles? I know Fritz40k uses thick stems but I do like the transparent ones that come with our bikers. However, the stick makes it hard to transport.

Magnets to the underside of the jetbike maybe? Or do you just glue the stem on?

Please let me know! 

Friday, July 12, 2013

Eldar Farseer on Jetbike Conversion

I finally found my stash of Eldar hidden in the deepest recesses of my store-room. They have been in the Warp for close to 10 years now and the quality of paint my paint job is showing. Some of the conversions I had were quite bad too. 

In building up my 1750 list for the game against CrazyRat, I have created an roster and one of key components in that roster are my jetbikes. +1 Toughness is nothing to scoff at. Add the ability to zip around the battlefield fast to cap objectives and pose considerable firepower is something I am looking forward to. 

In the list I have a Farseer mounted on a jetbike. Looking through my stash I found one such model!
That cape looks horrid! 
Excuse the paint job. I will be repainting most of my Eldar collection. I like the aggressive nature of the model, the spikes and of course the semi Corsair look. All except that cape. So I took a pair of clippers and trimmed it all off. Rummaged my bits box and came up with a suitable cape. It was the spare cape from my High Elf Archer set.

New cape. I even managed to add a nice icon on his jetbike canopy to distinguish him from the other jetbikers

The new cape just flows smoothly. With the gems, the design stays constant with the rest of the model


Thursday, July 11, 2013

WIP Crimson Hunter

I am close to completing the Crimson Hunter. I tidied up all the overlapping paint from each of the blocked colours. I took a sharp tipped brush and used the Red Wash to get into the panel lines to create shading. I also used Screamer Pink to highlight some of the panels. I then went back with Astronomican Grey and highlighted most of the black panels and cockpit. 

While it looks alright to game with at the moment, there are a few things I would like to work on to improve the model. That would really make it 100% satisfied:
  1. Wash the panel lines with Black Wash to create darker recesses
  2. Completely highlight the black panels with Astronomican Grey
  3. Completely highlight the Bleached Bone panels with Bleached Bone + White mix
  4. To finished thin lining/highlighting the Crimson Panels with Screamer Pink
  5. To inscribe the Craftworld symbol
  6. To attach decals
  7. To complete the base
7 more steps to complete the model! This is usually the most fun bit but also the most technically challenging part. 


Panel lines are a little weak, both the shade and the highlights. The black panels come out good though

Feel that by adding the darker panel lines I will improve the model's appearance

Woooosh


Saturday, July 6, 2013

Starting from Scratch: A Treatise on Picking Your First Warmachine/Hordes Faction.



Introduction
Starting a new game is often a daunting task; with years of rules to read, understand and memorize. This often means that new players seek the guidance of others – which, depending on the source, may or may not be a good idea. Having been into wargaming for almost two decades and a tragic sufferer of gaming and factional ADD1, I might have something to say about the process though! In this article, I’m going to (hopefully) break off from traditional understanding on picking your first faction in this game.

Getting Your Priorities Straight
A common concept I see often is “play what you like looking at”. While this is a good rule, I do not think it is necessarily the best piece of advice to give to a new player. The important first step is to get your priorities sorted out. To me, there are three criteria:


1)    Aesthetics/Fluff – If you pick this as your main criteria, know that there is a possibility that the model(s) you love looking at or love reading about/love the concept of might not suit your playstyle, or might be poor at competitive play. The unfortunate reality is that in almost any game, fluffy options are often not as competitive, and model appearance does not necessarily correlate with power in-game.

2)      Playstyle – A complete newbie to wargaming would not necessarily know their playstyle well, but chances are a veteran wargamer that is getting into WM2 would at least roughly know their inclination. I elaborate on my definition of “playstyle” later in this article.

3)      Competitiveness – Some people derive their joy from winning. Know that if you prioritize this, your army might not appeal to you aesthetically, and the playstyle might not be to your liking.

The crucial thing to remember is that it is highly improbable to get an army that fits all the categories. Naturally, you do not need to go “all in” into one of the three criteria – you simply need to define from early on what your main priority is, and realize that your decisions may change over time as you mature in the game. Since aesthetics/fluff is a highly subjective matter, I want to talk more about playstyle, and competitiveness.

Playstyle

Playstyle is a fairly difficult topic to discuss, so I will try to convey my thoughts as succinctly as possible. 

The first thing to understand is that a good, experienced player does not have a true “playstyle”. If at all anything, his/her playstyle is simply “adaptable”. Such a player will know their models, your models, and has a flexible plan. No battle plan survives contact with the enemy, and such players know this concept very well. Effectively, believing you have one fixed playstyle is a potentially crippling mental block. 

So, why do I even talk about this?

While I could have named this “playstyle” category as something else, I wanted to (hopefully) show a distinction between the “simpler” definition of the word, and my take on it. Playstyle to me isn’t so much a matter of “I like shooting” or “I like chopping people with axes”, but rather, your mind set.
I am no psychologist, but I understand that different people have different inclinations. Some are more aggressive, some are more patient. There are those who prefer reliability, while others prefer to gamble. Those who prefer a simple, straight-forward plan over a complicated yet equally-effective plan (and vice versa). 

In my opinion, the game ultimately rewards three traits: adaptability (which I mentioned before), patience, and reliability. Patience should not be confused for passiveness – it merely means being willing to take a longer but safer route to victory, as opposed to just being a proverbial chicken. This is why most experienced WM players prefer attrition and/or scenario as a means to the end, rather than assassination due to its inherent risks. Reliability is a combination of factors that enables that model/unit to perform its role, and prominently features in list building decisions.

Competitiveness
Talking about which faction is currently the “most competitive” is opening a can of worms that I’d rather not do. However, as one would expect from a game that is highly skill-based, simply taking a list from the internet (“netdecking”) would certainly not guarantee your success with it. That said, netdecking is not without its benefits – for one, you would be purchasing what someone else has deemed/proven to be competitive, thus potentially saving you some money. 

The big problem however, is that netdecking players tend to get stuck in a rut; either they get beaten so many times that they ragequit, or as a result of their success they become afraid to try new things without someone else of repute telling them that so-and-so is clearly better than what they’ve been running all this while. Unfortunately, some models are strong enough to carry a poorer player by virtue of its strength, making it a “crutch” that the player may become reliant upon.

So how does one figure out which factions/lists are the most competitive? Research. MuseOnMinis and EndGameGaming.net are my recommendations. While the official forums are an active place with occasionally good discussions, keep in mind that there is a lot of bad advice out there which a new player would not be able to distinguish.

Depending on the type of people you play with, remember that coming into the game declaring that you "are in it to win it" might make you a nice, juicy target for senior players that want to remind you of your place in the local meta (i.e. they might intentionally beat you really, really hard). To avoid this, I recommend not declaring your (potential) superiority and to always be courteous and friendly (or at least pretend to be). Oh, and paint your miniatures. That instantly gives you the air of a casual gamer, until you break someone and (quietly) gloat (behind their backs) about your triumphant victory5.

So Which Faction(s) Do I Recommend?
I did a faction rundown some time ago, which although in need of slight updating, is still mostly accurate. I do, however, have strong opinions on certain things; this unfortunately means some might disagree, or even get offended, at my thoughts on this last section. Please do keep in mind that these are my thoughts at the point of writing this, and may change over time (in fact, they probably will as new releases come out).

In my opinion, the easiest factions for a complete newbie to start with are Protectorate of Menoth, Skorne, Trollbloods and Legion of Everblight. The first three I feel are self-explanatory – they are fairly forgiving factions, the internal synergy makes your combat models very strong, and is good practice for getting order of activations done correctly. Some may be shocked at my inclusion of Legion given that it is the “glass cannon” faction, but I feel that the combination of widely-available good ranged attacks, incredible Fury management, low model count and overall raw power makes the faction reasonably easy to pick up. Also, all of these factions (except arguably Trollbloods) have a “core” of models that are often-included, making it possible to create new armies by simply swapping the Warcaster/Warlock and maybe a few of the models around.

The mid-range factions difficulty-wise are probably Khador, Mercenaries and Cygnar. While I personally find Khador fairly easy to play, an infantry-heavy Khador army is daunting to pilot for a newbie, and not necessarily easy to use optimally. Newbies also tend to be attracted to jacks, and I don’t think jack-heavy Khador is currently the best option for the faction. They do however have “core” choices, making it a reasonably affordable faction to get into early in the game. Mercenaries similarly have the potential to go on the infantry-heavy route, and is one of the better, more flexible options for a new player to start with. It is however an expensive faction to play; between character restrictions, Mercenary Contracts and the differing optimal choices for their Warcasters, be prepared to pay a lot for a solid Mercenary collection. Also, as Mercenary models/units are balanced with the concept that many factions can take them, they may not always be on the same power level than their equivalents in a normal faction.

Cygnar, I feel, is somewhat of a special case. Pre-Stormwall it was certainly a high-difficulty faction to play, and possibly one of the costliest of factions to purchase; chances are, your Cygnar collection would also be a massive Mercenary collection since most of them work for Cygnar. The difficulty of the faction pre-Stormwall was clearly evident in the negativity on the forums during that period. Silly thing was, part of this negativity came from people who complained about not wanting to play Mercenaries in their Cygnar to preserve their concept of “faction purity”. This is a classic example of players who place high value in aesthetics/fluff, but still insist on wanting competitiveness – a concept which I had aforementioned as being unrealistic. Stormwall fixes many of Cygnar’s previous problems, but runs the risk of becoming a crutch if overused. Cygnar does remain one of my all-time favourite factions, and is very rewarding to a skilled player.

 The high-difficulty factions would be Circle Orboros and Retribution of Scyrah, both of which are exceptionally unforgiving, but not in any way what I’d call “weak”. If you pick these as your first faction, resign to the fact that you would probably get beaten into the ground by more experienced players until you finally figure them out (tens of games later, probably). I personally feel that Circle has more mileage at the current time of writing, and scales very well with player skill.

An observant reader would have noticed at this point that I had left out three factions: Convergence of Cyriss, Minions, and Cryx. Convergence isn’t out yet, and although I already know most of their rules, I cannot make any comments until I see them on the table. Minions suffer from a notable lack of options. Thus, while one could still play Minions successfully, it will be an uphill battle against the other major factions. It is also unusually expensive, as a proper Minion player really needs to have both pigs and gators – sticking to only one of the two is incredibly crippling to the point of practically-uncompetitive; unless perhaps you are a very experienced player, and got rather lucky.

Cryx on the other hand deserves its own paragraph. While touted as being very forgiving and thus good for newbies, I am personally fairly against Cryx as your first faction, especially if you plan to play other factions at some point. My problem with Cryx is that it skews the new player’s perception of the game. I should preface this by saying that I do not think Cryx is overpowered – I just think that what they do is not a proper reflection of what everyone else can necessarily do. Discounting their (almost) universal lack of morale checks, incredible infantry and insane armor cracking power, my main issue is with some of their Warcasters. Long story short, I’m not a fan of ARM 25-35 Warcasters3, and I think a single spell being able to potentially kill half an army4 was a game design oversight. Again, I am not complaining about them being necessarily “overpowered”; I am merely saying that a player that starts with these Warcasters might find it unusually difficult to transition into anything else. All that said, Cryx does have other Warcasters that are still very good, and rewarding to play with. The faction itself is not difficult to play, and perhaps stands as one of the easier factions to get into the game with.

Conclusion
Ultimately, the decision is in your hands, but I do hope that I’ve given you some food for thought. Please feel free to give me constructive feedback; your thoughts and opinions on this matter. Until next time!

1 I have played the vast majority of the miniature games and collectable games out there. I have owned every faction in the game except Legion, and currently still own and play seven factions. Thankfully, I think I’m *almost* rid of my addiction towards CCGs :X

2 I will refer to Warmachine/Hordes as WM for simplicity.

3Terminus. To a lesser extent Asphyxious1/2/3 and Venethrax. 

4Excarnated Bile Thralls
5Author does not claim, nor dispute, to doing this intentionally and maliciously.

*Pictures other than the triangle were taken from the internet, not my own*

Friday, July 5, 2013

Crimson Hunter WIP

This is an on-going series of articles as I continue to push out my Crimson Hunter. I have used Warlock Purple as my base over a white undercoat. It came out a little pink initially but after about 12 thin coats of Warlock Purple, the colours were about right. I may run a thin coat of Scab Red diluted into across the top just before I do the paneling later. 

Using a brush to get the basecoat on is time consuming. I really need an airbrush
This was done over the course of 3 days. I would basically do one thin coat, go off and build other models like the Dire Avengers you see above then come back and do another thin coat. Time consuming yes!

Base coated the underside with Dheneb Stone before I layer Bleached Bone over it

I started blocking out the other base colours including the black cockpit and chevrons on the wings. 
More updates to come in the next few days. Follow us! 

Thursday, July 4, 2013

Eldar Warlock and Farseer on Jetbike Conversions

Jetbikes are good in our Codex and certainly well worth taking hence I started looking at models for Farseer and Warlock. The following are some pictures I found which I intend to use as a guide to develop my own conversion. 

The real idea behind this is to use the existing models as far and using as much plastics as possible. 

I like the side fins on Jes' prototype, very reminscent of the current Eldar flyers. He also took the standard Guardian vanes and sculpted it on the back of the bike
Front view of the same
Compact underbody

I like this option since it used the Guardian bits coupled with a jetbike model. Not sure if this works as Farseer but maybe as a Warlock. 

Side view of the same
This was actually the closest I have found that actually captures my original Farseer on Jetbike. Kinda like a chariot for an Egyptian Pharoah. Execution is good. 
This is probably the simplest "conversion". Magnetize the Farseer on the base and you have both him on the jetbike and on foot. 

Some people around the net has been using the older Dark Eldar bikes as Eldar jetbikes too but I am planning to stay away from that right now. I do prefer the rounded canopy that the Eldar designs carry.

Keep posted. I will keep looking for more inspiration pieces.

Tuesday, July 2, 2013

WIP Eldar: Crimson Hunter and Dire Avengers

I skipped 4th Edition of 40k altogether and I was told that the Dire Avengers were awesome then. I did love the models as I thought they were so much nicer than the standard Guardians so before GW repacked them into boxes of 5 and jacked up the price twice (making it effectively 4 times more expensive), I picked up 3 boxes to give me a total of 30 models. 

I would most likely field them in units of 10 giving me 3 strong Troops for my midfield. I would then support them with Guardians and Jetbikes. I am still working on the army list at the moment but those are the few builds swimming in my head at the moment. 

Layer by layer 
So while I worked on my Crimson Hunter, I partner it with my Dire Avengers. As I did not have an airbrush, I had to use thin layers of Warlock Purple on the Crimson Hunter, layer by layer. As the Crimson Hunter was drying, I would then clean the Dire Avengers parts and glue them model by model. 

Completed the entire unit within the space of 2 hours. Not bad considering I scrape each and every mould line out

While doing that I kept going back to my Crimson Hunter hitting it with another thin layer and waiting for it to dry

Based up the Dire Avengers with sand before I hit them with the primer of white. 
Here's a top tip for you. If you are planning to base your minis with sand, always base your models before the primer. The primer helps to seal the sand in and is much easier to drybrush at a later stage. Since I use PVA to glue the sand down as my basing material, I do not risk losing the basing material when I later hit it with paints since the primer seals the PVA in.

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