This is the 3rd and final game for the tournament held at PI Fusion. This time my opponent was Tim and he brought * drum roll please* ALLIES! 3rd Allies army for the day. Ah well, I was kinda surprised. We rolled off on the Battle Builder and the following was our result:
Mission: Critical Position
Deployment: Advancing Lines
Now some of you have read the previous post where I think this mission is really skewed to two things:
- Large unit count
- Terrain deployment
Once you factor these two in, I was at an advantage since I had 11 units while Tim only had 9. However vehicles didn't count, only infantry units did; which we only found out in Turn 2. In light of that we corrected the tally and kept on going.
|This is where my plan swung a little. I initially wanted to grab his objective early by contesting it but realised that the amount of opposition would be ridiculous.
|So I pulled all my units back onto my own objective while keeping the apes and Heavy Flak Grenadiers in the flank supported by the two vehicles.
|Cluster up boys!
|While Tim did likewise
|Then I realised that it's quite pointless so went the safer route by sending them all running back to my objective!
|I sent my apes up to scare his walker a little and bought some time for my Ludwig to get out of range. Also worth noting the first 2 turns was full of Smoke which made it impossible for my Sniper to hit anything
|This went on turn after turn. I had some advantage here as smoke does not prevent my Ludwig from shooting his tanks
|So I took one point off from his tank
|Meanwhile I hunkered down to weather the Long Tom fire
|This was the end of Turn 5.
So at the end I managed to secure the win for the day! Got a $20 prize for a good day of fun! I strongly encourage everyone to come and give it a try. 2 hour cap per game make it more manageable for a full day, allowing you to get in many games!
A big round of applause for the organizer Lim Jyue and my gracious opponents. Looking forward to playing you guys again.