Sunday, May 17, 2015

Star Wars Armada Campaign @Titan Games

"Many Bothans died to bring us this information." - Mon Mothma

As promised, here are the rules for the Star Wars Armada Campaign that we will be running over at Titan Games for the month of June. The campaign will kick-off on 1st June and last until 28th June where we will conclude the narrative of the campaign. The rules and details are subject to changes and I will finalise them nearer to the start of the campaign. Please bear with me as I am working from scratch.

Bria Theren pursed her lips. Sweat formed on her brows despite the freezing cold of the underground bunker. Her R4 unit noted her expression and whistled quizzically. The flashing display before her eyes held her spellbound, its contents sending every fabric of her being into sheer terror. General Dodonna must be told! Bria had managed to get her hands on parts of a tactical readout of a new "super-weapon" that the Empire was building. Even though she did not have the full tactical readout, the information that she held before her was chilling. This battlestation, that the Empire was building, was on a scale so massive, it was bigger than a small moon! As luck would have it, the Imperial shipyards at SinSang should have more information regarding this new super-weapon. Time was of the essence!

This will be a small campaign for players to play Star Wars Armada with a background narrative. All players are welcome to participate in the campaign. Any games that you play at Titan Games will affect the eventual narrative. You can play battles at any pointage as long as you and your opponent agrees. The main objective of this campaign is for you to have fun!

The background narrative for this campaign will be the Imperials looking for the Rebel Base while the Rebels are trying to steal the Death Star Plans. This fight will take place in the Raioballo Sector.

The campaign will consist of two components. Firstly, there is a campaign map as illustrated above which the players can fight over on behalf of their chosen faction. Secondly, as players play games, the points that they accrue will be used to raise their ranks in a Ladder system. The Ladder will persist through the end of the campaign and carry on to the next events.


The campaign map consists of 6 systems - Dantooine, Kesmere, Neka, Verig, Alurion and SinSang.

Imperial Loyalty

Each system has an Imperial Loyalty meter that measures from 0-100. 

Imperial Loyalty 0-40       System is considered to be in Rebel control.
Imperial Loyalty 41-60     System is considered to be Neutral.
Imperial Loyalty 61-100   System is considered to be in Imperial control.

If a player attacks a system and wins, the loyalty of the system will change according to the Margin of Victory. There is no change in IL if the defending player wins unless the system is one of the Base systems (this is to make it hard for a faction to dominate the entire map). (This is based off the Margin of Victory component from the Tournament Rules)

Margin of Victory  0-10         (No change in Imperial Loyalty)
Margin of Victory  11-30       (+2 IL if victor is Imperial, -2 IL if victor is Rebel)
Margin of Victory  31-60       (+4 IL if victor is Imperial, -4 IL if victor is Rebel)
Margin of Victory  61-100     (+6 IL if victor is Imperial, -6 IL if victor is Rebel)
Margin of Victory  101-150   (+8 IL if victor is Imperial, -8 IL if victor is Rebel)
Margin of Victory  151+        (+10 IL if victor is Imperial, -10 IL if victor is Rebel)

Players playing in a declared system will gain benefits if the system is controlled by their factions. Players can choose and gain only 1 free copy of the card listed for use in their fleet.
Here is the list of the benefits for each system :

Dantooine - Rebel Base (Free Salvation for Rebels)
SinSang    - Imperial Base (Free Warlord for Imperial)
Verig        - Ship Crew Training Facility (Free Engineering Team or Nav Team)
Neka         - Ship Tech Facility (Free Assault Concussion Missiles or Electronic Countermeasures)
Kesmere   - Pilot Training Facility (Free Expanded Hangar Bay or Point-Defense Reroute)
Alurion     - Intel Facility (Free Sensor Team or Intel Officer)

Special Rewards :
Imperial - Imperials unlock "Rebel Base Discovered" narrative by winning a Navigation mission battle on Dantooine.
Rebels    - Rebels unlock "Death Star Plans Stolen" narrative by winning an Assault mission battle on SinSang.

Dantooine will start in Rebel Control with an IL of 0 and SinSang will start in Imperial Control with an IL of 100. All other systems will start with an IL of 50. 

1. Players will issue a declaration of battle on which system they are attacking. Players from the opposite faction will accept the declaration and arrange a time to have the battle. A declaration of battle is valid for 7 days once made. If no one is available to play at the end of the 7 days, the player making the declaration will be considered as victorious with a Margin of Victory of 125. 
2. Players can only have 1 declaration of battle at any one time. You can issue another declaration of battle once the first one has been played and resolved. Players can accept and play unlimited declarations of battle as the defender. All battles must be resolved within 7 days of declaration else attacker will be considered as victorious as per above.
3. Players can only launch an attack from a system that their faction controls. This means that Rebel players can only attack Kesmere and Neka at the start while Imperial players can only attack Verig or Alurion from the start. 
4. Be friendly! We are here to have fun!

Strategic Cards

The Strategic Card component is part of the campaign map and aims to reward players even if they lose the battles.

Every time a player ends a battle with more mission objective points scored than their opponents, they will accrue 1 Strategic Point in the category of the mission played. Once the number of Strategic Points reaches 5 for that particular mission category, the faction will gain 1 Strategic Card that they can play on any system and the Strategic Points will reset to 0 for that particular mission category. 

1. A Strategic Card confers benefits to fleets attacking/defending a system when played. 
2. Only 1 Strategic Card per mission category can be active at any one time. (So each faction can only have a maximum of 3 Strategic Cards active).
3. Each system can only have 1 Strategic Card effect per faction on them at any one time. Playing a Strategic Card from another mission category on a system with an active Strategic effect will replace the effect with the new one.
4. A Strategic Card will last for 7 days when played. A faction may cancel the current location of a Strategic Card by playing another Strategic Card of the same mission category on another location. 
5. A faction can only play a Strategic Card on a system they control or on a system that is linked to a system they control.
6. Factions can accumulate multiple Strategic Cards of the same mission category.

The benefits of a Strategic Card are below :

Assault       - Free Enhanced Armament
Defense      - Free Gallant Haven for Rebels and Demolisher for Imperial
Navigation  - Free A-Wing or TIE Interceptor fighter squadron

The following are the missions that can accrue Strategic Points :

Assault      - Precision Strike, Opening Salvo, Most Wanted, Advanced Gunnery (count the fleet point cost), 
Defense     - Contested Outpost, Fire Lanes, 
Navigation - Superior Positions, Dangerous Territory, Intel Sweep, 

Winning the Campaign

At the end of the campaign, Campaign Points will be counted as follows :

Each system controlled by a Faction +20 Campaign Points.
Each unused Strategic Card +5 Campaign Points
Unlocked Narrative +40 Campaign Points

The faction with the most Campaign Points at the end of the campaign will be considered the winning faction. 


As players play games, they will earn Ladder Points and increase in their ranks. The Ladder Points that they earn are calculated like the Tournament Points as dictated by the Margin of Victory in the Tournament Ruleset. ie, A draw will earn both players 5 Ladder Points.

Margin of Victory  0 - 10       Win 5 Points Loss 5 Points
Margin of Victory  11-30       Win 6 Points Loss 4 Points
Margin of Victory  31-60       Win 7 Points Loss 3 Points
Margin of Victory  61-100     Win 8 Points Loss 2 Points
Margin of Victory  101-150   Win 9 Points Loss 1 Points
Margin of Victory  151+        Win 10 Points Loss 0 Points

The Ranks and points needed in the Ladder are as below :

Ensign                         0-10 Points
Lieutenant                   11-20 Points
Senior Lieutenant       21-30 Points
Commander                31-40 Points
Senior Commander    41-50 Points
Captain                       51-75 Points
Senior Captain           76-100 Points
Rear Admiral             101-125 Points
Vice-Admiral             126-150 Points
Admiral                      151-180 Points
High Admiral             181-225 Points
Grand Admiral           226 and above Points

I do not expect anyone to reach the rank of Admiral in the course of this campaign as the Ladder is supposed to persist through the end of the campaign.

Rewards and prizes for achieving ranks in the Ladder will be finalised at a later date.

Remember folks, the objective of this campaign is to have fun!

Update :

Here is a slight update to the rules :

Everyone is welcome!
1. Be you a casual player or a veteran campaigner, just join us and play. All games will be counted towards the campaign and your ladder rank. Just let the friendly staff at Titan Games know that you are playing Armada and they will include your game into the campaign.
2. Even drop in games apply, just choose a system to fight in (You don't have to apply our benefits if you want a balanced game.) The campaign system benefits are there as something for us to fight for, It is okie to play as per FFG set up and still apply the game result to our campaign map.
3. Please declare your faction at the start of the campaign. For balance purposes, Melvin and I will sit on the fence until all players have reported in.

Please play at Titan Games
Only games played at Titan Games will apply to our campaign. They have to record the location of the system you are fighting and the Margin of Victory.

1. There is no restriction on the pointage of the games that you are playing. However, as a general rule of thumb, we are playing 300 points or 400 points. 180 points is mainly for those playing with only one Core Set or Learning Scenarios. But with friendly people at Titan Games, you can always borrow our toys to use at your game!
2. Attacker should declare how many points he is attacking with and the opponent will adjust accordingly. But always confirm the pointage first. Remember, be friendly!

We will be giving out acryllic tokens as rewards for the players in the winning faction. We are in the process of looking at having customised Admiral Cards for all players (Anyone good at photoshop?) who participate in our campaign.

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