Tuesday, September 30, 2014

Space Hulk - 4 Times Lucky

After waiting for 5 years for the return of Space Hulk, GW finally releases it again. I missed the 2009 launch when I was back in Hong Kong and was caught up in Fantasy back then. Fast forward to today, I managed to snag one. I love the models in this box and while it was expensive, S$140 for the set, the quality is top notch. The tiles and tokens are all printed on embossed hardboard which are thick! 

The Terminators are beautiful and very detailed. I do plan to base them up on 25mm bases (while this will mean they are useless in 40k, the board itself favours the smaller base size) and mark their forward and backward facing, making it easier to play. I am currently using my Genestealers from my 40k army until I finish painting the ones from the box set up. 

First new mission from the book, Beachhead. Uses the new Boarding Torpedoes making each game slightly different as you enter from different points of the Space Hulk

Spent about 2 hours cleaning and putting them together while the wife helped me with the board

First game saw the wife taking control of the Marines and I played the Stealers. 
The game was an uphill battle for the Marines from the get go. Needing to get into the control room at the back end of the board meant that they needed to advance quickly while still being cautious. Did not help that we forgot about the Command Actions during the game.

The Heavy Flamer is really powerful in getting rid of swathes of enemies in the sections (2+ to kill anything in that section)

Surrounding the Captain was initially a good idea until you find out that he is actually a melee beast! 
We played this game 3 times before we finally got all the rules down. Command actions can and will win you games. Marine players remember to use it. Covering lanes with Overwatch is important. Advance in T Formation where possible. Remember that your Storm Bolters will jam so always keep 1 Command Action around. Each Move Action grants the Marine player a free Storm Bolter attack - use it to open up doors from a distance and then pump bullets prior to breaching the room.

We did not use the timer in the games as we were still getting used to the rules.

This is a tough game for the Marines but with tactical planning, you can win.

My wife won yesterday after playing 4 times! 
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Monday, September 29, 2014

X Wing Tournament Report - GREX September 2014

After much flying about using my tournament list and playing in the PI League, the day arrived and I entered the GREX X Wing Tournament. 

"Whisper" — TIE Phantom32
Veteran Instincts1
Fire-Control System2
Advanced Cloaking Device4
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12

The list was designed to take down Falcons as I was expecting them to come in droves owing to the heavy Phantom meta. Unfortunately for me, I did not meet a single Falcon build. Here are my 3 games.

Mark brought the new Rebel ACES which was released this week. I did not know what to expect so kept Whisper out of the battle for a very long time. Early game saw it swing in my favour when I managed to take down Gemmer but in response, Mark's Z95 swarm took down majority of of my Ties. I played quite badly and hemmed myself in losing Whisper and then the game.

2nd game saw me in the last table, no surprise there. Fought against a Bobba Fett mini swarm. My opponent got the initiative as we both were at 99. I wanted to gun straight for his Bobba early game so angled them towards his big ship. In the first contact, my opponent managed to kill off 2 Ties! A little unlucky. I then focussed down his Howlrunner taking it in return. Unfortunately that left him with 3 Ties and 1 Bobba. I was left with 3 Ties and the Phantom which was outside the game at the moment. He also gave Bobba VI, pushing Bobba up to PS10. Bobba managed to kill off Whisper and I proceeded to lose the game.

In my 3rd game I ended playing an Alpha Interceptor, Rexler Brath and Soontir. My opening moves were good allowing me to take out Rexler and then the Alpha Squadron. However, my opponent danced Soontir really well and he managed to outmanouvre Whisper, killing him in the process. I spent at least 30 minutes chasing him down with 3 other Ties but Soontir escaped with 1 Hull remaining. Closest game I had today
A few bad rolls but overall I felt I lose because I was not playing too well. The first game saw me taking a reactive seat, allowing Mark to run about. I should have capitalise on my higher mobility and constant fire power of 4 Attacks. Didn't help that I was a little sleepy as I was playing Space Hulk the night before till 1:30AM and woke up at 8:30AM.

It was a good day nonetheless. I managed to win the Lucky Draw netting me the Biggs Alternate Art Card which I traded for 2 Stress Tokens. I also have another Academy Pilot Alt Art card

I then got a message from PI letting me know that I also won 3rd position in the league, netting me another bag of Shield Tokens and Target Locks!

Thanks PI and Dale! 
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Wednesday, September 24, 2014

X Wing League Week 2 and Nagash

Week 2 and I got 4 more games. Played Jeremy, Andreas, Roy and Dale. Managed to beat Jeremy, Roy and Dale but lost to Andreas. He is currently the leader of the pack so looks like I may not get dibs into the prizes. Dang. 


Game with Dale who brought a 4 Interceptor + PTL. Excellent flying although I am not convinced by PS6 pilots. 

Game with Roy - managed to cause a bad crit on Soontir which left Roy with the Doom Shuttle and Kath. 4 Ties managed to take down the Shuttle with help by the Phantom. Kept Kath for last due to her Rebel Captive. 

My friend went to Vegas and got me this

I think this is the MOST beautiful Nagash model I have seen so thought I would share it with you guys too

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Tuesday, September 23, 2014

Space Wolf Updates and Dark Eldar

Very impressed with Defu's progress with his Stormfang so I thought I would share it with everyone. 


Manual brushwork

Edging all done. That is focus


Finally the Dark Eldar Voidraven flyer hits



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Monday, September 22, 2014

Tournament Practice

The GREX store tournament is coming this 28th Sept and I will be playing. Will probably be bringing my Phantom Mini Swarm - one of the variants. With the PI League in full swing now, I took the opportunity to score some league points and get some practice in with Dale. 

"Whisper" — TIE Phantom32
Veteran Instincts1
Fire-Control System2
Advanced Cloaking Device4
 
Alpha Squadron Pilot — TIE Interceptor18
 
Alpha Squadron Pilot — TIE Interceptor18
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 

1st Game against Dale - managed to win this. The small block had difficulty chasing my Phantom

2nd game - managed to again win with the Phantom
I then swapped out the two Alphas who seemed to die an early death as opponents would definitely target them early game. I am of the opinion that although their extra one attack is good against other types of ships, the swarm's main duty to go gunning for the Millennium Falcons. I changed to this list instead:

"Whisper" — TIE Phantom32
Veteran Instincts1
Fire-Control System2
Advanced Cloaking Device4
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter12
 
Academy Pilot — TIE Fighter1

3rd Game and I managed to down that YT 

Although I lost the Phantom due to a bad turn, the Ties did their job and removed the YT

4th Game - same results: YT died in 2 passes.
Seems like this could work. It is rock paper scissors Spock with this. Phantoms fear YT's and YT's fear Swarms. I will keep practicing this list.

Played Vick over at BB with the same list.
Managed to beat Vick too. Now I'm getting confident. 

Shipment for Space Hulk arrived! 

Got another game in but this time I lost to a Fat Hann list who had initiative 
Looks like I need more practice against Fat Hann with his PS9 to PS11 ability.

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Tuesday, September 16, 2014

X-Wing: PI League and Marshall 40K

The PI X-Wing league has started so I headed down to PI yesterday to get in a few games. Dale who works at the store gave me 2 solid and close games! I brought a variant of my Phantom + mini swarm for my first game. Dale brought Chewy, Airen and a Red Squadron. 
I lost my Phantom early due to a bad call by flying between two asteroids, hemming me in from Turn 2 onwards. Dale quickly took Whisper out. Surprisingly, my Alphas managed to down Chewy and even took out Airen and the X Wing. Amazing show and all within the hour. 


1st game with Dale
We changed up our lists and I brought a fun list for the 2nd game and Dale brought the Three Amigos comprising Luke + R2, Wedge and Biggs.

I split my two ships apart and was trying to flank
The concept was to flank with Han and dance a little with Corran. Didn't quite work out and I lost Corran faster than you could spell Chewy's full name. Amazingly though, Han managed to kill all 3 X Wings on his own. Wow...

Final game of the day was with Leck Koon who was practicing for the Malaysian Nationals which is coming in 2 weeks. He will be travelling north. Leck Koon is a regular tournament winner at our local stores and stand a good chance placing well at this tournament.

I told him that I would bring a strong list so I brought this:
I used it at our last local tourney and it was flexible enough to take any lists. Also, I expect Chewy to be at the Malaysian Nationals together with 3P0. With the MF title card, this ship can really tank, forcing my opponents to make tough choices.
I didn't want to go directly against the swarm so started gunning for his Whisper

But at the last moment decided that I can support my ship by facing the swarm anyway since they would not be focusing on Chewy early game due to the FCS B Wing. 
I managed to pull a victory here as well when Leck Koon flew his Phantom into an asteroid leaving him without a cloaking token. Ouch.

Meanwhile, over at Titan Games, Marshall was having a 40k game with a friend:



Space Wolves vs Tyranids


Gotta love the well painted stuff!

See you guys soon!

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Friday, September 12, 2014

X-Wing with Roy and Space Hulk

Changed it up a little yesterday. Got into BB at about 1:30PM and while waiting for Roy, I worked on the paint job that I botched up previously. Also added red dots to start up the Tie Fighter engines! 

Playing Rebels instead this time. Actually sat down and created a list based on Airen Cracken. I was going for full range 1 synergy. 


Struggled to work on how to keep Biggs behind and ended losing Dutch early game. Didn't help that the Ties were scoring Hit, Crit or Hit Hit. Kept on playing but eventually could not take the punishment meted out by the Phantom.
We worked out how to keep Biggs away from the fight and still keep him within range 3 of all enemies while moving in formation. I ended up with the diamond formation.

2nd game with the same build but flown differently. This time it worked. Biggs at the edge of the formation allowed me to move him at a pace that allowed the other ships to move after him while keeping within range 1. Managed to win this game owing to some ionizing goodness of the Y Wing. 

Vick suggested some changes to my list when he arrived. He suggested I drop Airen as there was little else this list needed in actions. Garven was feeding focus while Dutch was feeding Target Locks. Swapping to a Bandit gave me a good Assault Missile caddy.

We squeezed in another game prior to dinner. Roy switched up his list to all named characters and attacked from all angles. I managed to take out Backstabber and damaged his Phantom. Unfortunately we ran out of time and could not conclude the game. 
Not bad for a list I created on the fly. Synergy was there.

At the same time I found a post regarding the re-released Space Hulk. I collect Tyranids and missed out on the last Space Hulk launch. I was going to get my hands on this set. Here are some nice leaks.





Sorry for the lower resolution but man they look sweet. Looking forward to playing some games with this set. Scalpers I LOL at you. 
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Wednesday, September 10, 2014

More X-Wing, PI League

Got a few games of X-Wing in yesterday with Jeremy and Vick. Also managed to pick up some loot for the PI League. Thanks Dale! 

Flew the Whisper's Academy: 
"Whisper" — TIE Phantom 32
Veteran Instincts 1
Fire-Control System 2
Advanced Cloaking Device 4 

Academy Pilot — TIE Fighter 12 
Academy Pilot — TIE Fighter 12 
Academy Pilot — TIE Fighter 12 
Academy Pilot — TIE Fighter 12 
Academy Pilot — TIE Fighter 12 

My list was meant to take on lists like this which had Biggs and Chewie. Unfortunately I flew like a muppet and lost this game
I modified my list a little with Vick's help and came up with this:
Howl to boost the Academies at the expense of one ship. I loaded Whisper up with a Navigator to make him less predictable.

Vick brought his very agile Soontir+Echo list. Beat me to a pulp

Vick boxed me in and finished the Phantom with VaDER

We reset and went at it again but I lost again. Shuttle Vadered me to death. 

Vick suggested we swapped lists and play. All of a sudden things started working. It was a good game and I promptly won
Vick showed me one thing. You play the Academies, you better play them confidently. Be brazen and take those 4 and 5 straights. Get in their face and block paths. Be flexible and break formation. 

It's odd. I thought I had command of this list but today thought me otherwise. More practice for sure. 
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Tuesday, September 9, 2014

Batrep: Grey Knights (7th Edition Codex) vs Eldar 1850 Points

So it has been awhile since I played 40K and Marshall has been running around crushing people's heads in. Keeps going on about how only 1 person has consistently beaten him (i.e. me). Now that he's gone off to be his own man, he decided that it's time to throw the gauntlet down on the old man (i.e. me again). 

These are our armies:

Grey Knights
HQ
Librarian with Combi-melta, Nemesis Daemon Hammer, Terminator Armour

Elites
Purifier Squad with Nemesis Daemon Hammer, Nemesis Force Sword, 2x Psycannon
- Knight of the Flame with Nemesis Force Sword
- Rhino

Purifier Squad with Nemesis Daemon Hammer, Nemesis Force Sword, 2x Psycannon
- Knight of the Flame with Nemesis Force Sword
- Rhino

Purifier Squad with Nemesis Daemon Hammer, Nemesis Force Sword, 2x Psycannon
- Knight of the Flame with Nemesis Force Sword
- Rhino

Troops
Terminator Squad with Nemeiss Daemon Hammer, 4x Nemesis Force Sword and Psycannon

Fast Attack
Interceptor Squad with 2x Incinerator, 9x Nemesis Force Sword
- Interceptor Justicar with Nemesis Daemon Hammer and Teleport Homer

Interceptor Squad with 2x Incinerator, 9x Nemesis Force Sword
- Interceptor Justicar with Nemesis Daemon Hammer

Heavy
Nemesis Dreadknight with Heavy Incinerator, Heavy Psycannon and Personal Teleporter

Eldar
HQ
Farseer: Jetbike, Witchblade, Runes of Witnessing
Farseer: Jetbike, Witchblade, Runes of Witnessing

Troops
Dire Avengers x5: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Jetbikers x3
Jetbikers x3
Jetbikers x3

Fast Attack
Warp Spiders x8
Warp Spiders x8

Heavy
War Walkers x3: Each armed with Bright Lances x2
Wraithknight: Heavy Wraithcannons x2

Mission: Cloak and Dagger
Deployment: Hammer and Anvil

Eldar Warlord rolled up these powers 

While the 2nd Seer rolled these up

Boom! 

Eldar deployment. I held two Spider units in Deep Strike and a jetbike unit in Reserve

Marshall placed his units up the deployment zone

Eldar took the first turn. Night Fight was in play and there was little I could do to kill except for 1 unit which promptly died to the last man and fled. 

Marshall then dropped in a unit of Terminators with the Librarian in the back end of my Deployment Zone

The rest of the Grey Knights move up. Marshall shunted a unit which really caught me by surprise because I didn't know that they could travel that fast. Thank goodness I played cautiously and kept my units in the back end. 

That flight stand was actually the Dreadknight which managed to destroy one Wave Serpent 

Marshall's Warlord trait almost forced my Warlord to flee the game! It forced me to use my lowest leadership which was 8. Thankfully I rolled low on the flee move leaving them at the edge of the table. 

In Turn 2, I knew I had to concentrate all my firepower into taking out that unit of Terminators who would otherwise wreak havoc in the backlines. Spewed out the Shuriken units and here we go

Meanwhile a unit of Spiders drop into the back end of the Grey Knight Deployment zone
Worth noting at this junction that I was focussed on accomplishing all my Tactical Objectives while Marshall was targetting all my units, eliminating them as he went along. I was on average capping 2 to 3 Objectives per turn.

I zoomed by other unit of Jetbikes forward hoping to reveal Objective 2 but then I found out later that Marshall had already done it! 

In response the Grey Knights turned their attention to the unit of Spiders in the back field and hosed them down to 2 men

His Rhino's were keeping him well alive

Marshall took them out with vengeance 

I managed to wipe the Terminators off and in Turn 3 started targeting the Dreadknight and two Rhinos

Popped the lead Rhino open forcing his men out

In trying to secure an Objective, I charged this unit in the hopes that I can destroy him to earn D3 VP. Instead he held fast and I was in trouble. 

Charged this unit with my Knight. In hindsight a mistake. I didn't have enough attacks and he was Fearless leaving my Knight locked in combat

Managed to kill off his Dreadknight. In the GK Turn 3, he advanced his Rhinos containing his Psykers to start doing their Novas which killed off my Guardians

Marshall charged into my back unit killing them

In my Turn 4 I sent my other unit of Spiders to kill off this unit of GK

I concentrated Guided War Walkers into his Rhino and out they popped

Destroyed the other Rhino as well. 

Meanwhile I sent my Farseers and retinue up the flank in trying to secure another Tactical Objective - D3 VP if I had 3 units or more within 12" of his Deployment Zone

Marshall then moved his men up to start taking out my Serpents
Worth noting that the Psychic powers of the Grey Knights are quite hard to match. As Eldar, I have always dominated the Psychic Phase but GK was able to out dice me every phase of the game, usually in the 17-20 Dice per phase.

They managed to toast one War Walker. The other two scurried away! 

Charged my Bikes into his lone man taking him out

At the end of Turn 5 

Went in to score another Tactical Objective

Marshall now had 5 men remaining


It was a desperate gamble by charging into my Knight. I managed to kill one and now Marshall had to choose who to lose. The Sergeant was behind but he also had the power to take down the Knight. 5" vs 6". Unfortunately He chose to kill off the 5" man and rolled a 5" for his charge. Ouch. 
We rolled for Turn 6 but came up a '2'. It was game over

We tallied Tactical Objectives and Secondary Objectives
Marshall: 6
Ray: 15

It was a landslide victory for the Eldar. 

In the aftermath, I still think that Marshall should have played for the Objectives and not try to kill the Eldar off. Maybe a few more games may help. After all, I am very familiar with my army. 

Hope you guys have a great week ahead. Now I hope my AC guy will come repair the damn unit. It's so bloody hot. 
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