Wednesday, July 1, 2015

Breaking News: Age of Sigmar Leaks

Before I returned to 40k, I was dabbling with my Orcs and Goblins for quite awhile. Age of Sigmar is the new Fantasy and there are obviously changes coming and I welcome it. I guess everyone is excited about the release and here are some amazing leaks. 


GW really made it simpler

Formations for Fantasy. I like it already! 

Legiones Custodes?

Meoew!


FOR SANGUI....


I hope 3D scenery comes back into play instead of those 2D cutouts




It's hammer time!



Monday, June 29, 2015

Magnetized Dozer Blade on Rhino Chasis

Marshall was really nice to pass me a pair of Dozer Blades since I prefer to have a fully WYSIWYG army. I decided to magnetize it for easier transportation. 

Top tips: always use the drill bit that is the exact same size as your magnet to make it much easier for yourself. 


I drilled the holes and glued 3 magnets into place

I then marked the spots on the tank with a marker, created holes and jammed in the 3 magnets

Boom! All done up! 

All painted with decals too

Saturday, June 27, 2015

Slowburn Month 2: 2v2 Games Day at ITE Central

It is the end of Month 2 for the Slowburn League at Titan Games and this time we had the opportunity to participate in a Games Day. This was held in conjunction with the Campus Game Fest held over at ITE Central. Starting at 12PM, we broke off into groups of 2. Owing to the size of the venue, each 2v2 grouping only had 4x4 play space. It was a little cramp but overall it turned out excellent. 

Keeping the games simple, these were the rules we played to:
  1. 500 points per player. This army must be fully painted with completed bases.
  2. Armies should be composed using detachments or formations found in the main rulebook or faction specific books.
  3. Two Rounds of games with random pairing per round (i.e. you will be playing with a random player each Round). Pairing will be drawn out of a hat.
  4. You will be playing two of the six Maelstrom Missions from the main 40k Rulebook. The mission will be randomly determined on the actual Games Day itself.
  5. The pair will score and are treated as one individual throughout that pairing.
  6. The pair will nominate a Warlord for that Round and declare it to the opponent.
  7. For the duration of the pairing, both players share Maelstrom Mission Victory Objectives and Points.
  8. Faction restrictions remain the same (e.g. Come the Apocalypse remain Come the Apocalypse – all restrictions remain).
  9. Power Dice for the Psychic Phase will be determined based on 1D6 and this will be shared by the pair.
  10. For the purpose of the 2v2, the pair will use the Tactical Mission Objective cards instead of the faction specific cards.
  11. Win: 3 points, Lose: 1 point, Draw: 2 points. Tie breakers are determined using the difference in Maelstrom Mission Victory Points so do keep track of your round scores and report it to the Organizer. 

The Participants were:
1. Wei Ming
2. Samuel Kan
3. Mark Ong
4. Edward Goh
5. Austin
6. Timothy Dorville
7. XY
8. Charles Lee
9. Raymond Tan
10. Marshall Sim
11. Rico Chia
12. Melvin Cheng
13. Alan Maybury
14. Tze Min Lim

With 14 players, it meant 2 players had to duke it out as a 1v1 which turned out to be excellent. It created a scenario where you need to bring balanced lists! 

Here are some pics of the event and some of the games I played in. 

The first mission was Contact Lost, forcing us each to capture Objectives in order to generate more Tactical Objectives

My first match up was with Charles and he brought Grey Knights. Our opponents were Alan and Defeng who played Dark Eldar and Imperial Guard. It was a close game and at the end, we lost by 1 VP! If that Drop Pod had survived, we would have secured Line Breaker and drew the game! 

The table to my right had Rico (Necrons) and Sam (Nids) paired up against Marshall (IG) and Edward (Chaos)

More games at the back with White Scars by Zim vs Necrons by XY. Not too sure who were the others. 

Rico as always pulling out best painted stuff! So sickly sweet! 

We played on Table 1 and this was aptly named. We kept rolling ones.

Glorious last stand by Librarian Xavier (Charles Xavier, get it? X-Men reference right there)
After consolidating the results, YC (whom I have to thank for the excellent job of creating a powerful spreadsheet with Defeng to monitor the results) put us into our next pairs. I was teamed up with Tim and played against Alan (AGAIN!) and Marshall.

The second mission was The Spoils of War, where each side will "share" Secure Objective cards, effectively allowing you to "steal" the opponents' Tactical Objectives.

Tim and I decided to play the Refused Flank strategy and went for the objectives from turn 1.

Behind me, Zim was playing with Melvin and Charles was teamed up with Defeng

First Turn
This game was extremely hard fought with the game going strong early. I have found a new hero in my list and he will be getting an Honour Roll for his armour. His name is Hiron and he will be promoted!

Brother Hiron's unit disembarked from his Drop Pod together with Sergeant Gorro. It was deep in enemy territory and he had a desperate mission. Gorro opened fire on the Chimera hidden behind the ruins and managed to take it out with his Combo Melta. Subsequently, the Guardsmen realised the threat and opened up on the unit, taking everyone out except for Hiron. Brother Hiron threw himself through the wall, punching through the broken door and came face to face with the enemy Warlord. Picking himself up, he fired with his Bolt Pistol and let out a resounding shout to the Emperor and charged right in. Sanguinus was with him that day. He struck true and felled a Guardsmen. The enemy was caught surprised by the moment and having seen what the embodiment of the Emperor could do, quaked in their pants. The enemy Warlord would have no more of this and fled the battlefield. Brother Hiron picked himself up, leaped up to take cover in the ruins. Mission was a success. 

Brother Hiron's actions managed to secure the Tactical Objective twice and scored my team 3VPs for Slaying the Warlord. A true hero.

Brother Calistus joined up with the Wolves to provide some good Feel (No Pain). 
After tabulating the scores, the top scoring players were Tze Min and Edward. Tze Min came out as numero uno due to VP scores while Edward came in 2nd. Marshall came in 3rd.

It was an awesome day. Not only we managed to play with different people, but the hall was full of other gaming goodness. I hope you guys all felt the same way too!

750 points for next month! I will be working my lists to play at the 1000 point Games Day we will be running at the end of Month 4 so stay tuned! 

Wednesday, June 24, 2015

Slowburn Month 2 After Action Report Harlequins vs Orks




After Action Report Month 2:  Harlequins vs Orks (500pts)

To the bitter end of turn 6

I realised I tend to lose momentum during my games. 

And yesterday's game with JYang's harlies was yet another exercise to building up patience and resilience to fight on to the bitter end. By the end of turn 6, I was left with just 4 orks on the table! 1 small blast template short of being tabled! Yet another hard fought battle with the harlies.

The game ended with the orks leading in points. However in the final turn, the harles had a chance to steal the game if they could table my remaining 6 orks. In a risky gamble the Jetbikes charged the orks but were hurt by the overwatch. (Mental note: after 2 games of Wolf boys and now harlies charging into my boyz, I have to hide a flamer somewhere in among them.)

The void weavers too closed in for the kill, killing 2 boyz in their shooting. But the boyz chanted 'ere we go!' and got a re-roll on their charge and managed to charge into the first void weaver, glancing on 6s before the warbosses power klaw ripped a hole into the hull despite the invul save of the void weaver.

Next month's battle at 750 points, I expect to see even more Harlie nastiness being brought on.


2 Jet bikes, 3 Void reavers, with 1 loaded up with a troupe of fear causing nasties

Boyz deployed


The boyz suffered heavily from Harlie ranged shooting.


Turn 6 to the bitter end! 1 void weaver down, 1 more to go

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