Sunday, May 20, 2018

GREX 3v3 Tournament

It was all a bit hazy but wow, Zim, Mark and myself just returned from Singapore's biggest tournament. We had 42 people in attendance. Using the ITC ruleset, this was held at RELC Hotel. The terrain was well organized and most of the tables had great amount of cover and LOS blocking terrain. Certain tables even had themed terrain such as the Necron pyramid and the Martian table. Very well done. 

The three of us, Mark (who is also a regular contributor to this blog), Zim and myself entered as a team. Originally it was meant to be Jason but he had a wedding to attend and Zim graciously stepped in to fill in for Jason. Zim is strategically sound and plays very good 40k. Mark has many tricks and great modelling skills. I am just eye candy (my models, not me). 

Those who read the previous weeks' tournament would have realised how my games tanked, with me being tabled twice and losing another. Unfortunately I had little time so I brought the same list to this tournament, prepared to go down in blaze of glory. My brief to the guys was to just send me in the grinder.  

Amazing turnout! 
This tourney pits teams of 3 against another team of 3. Each player nominates a Champion in secret and roll off. The loser declares their player and the opponent responds, pitting another suitable player to counter the other player. In effect this created a situation where we could not really affect the match ups too much. Each player would field 1000 points and fight using the ITC ruleset.

Here's my list which mirrors exactly last week's list:
++ Battalion Detachment +5CP (Imperium - FW Adeptus Astartes) [67 PL, 1000pts] ++

+ HQ +
Captain [6 PL, 129pts]: 2. Artisan of War, Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord

Lemartes [7 PL, 129pts]

+ Troops +
Scout Squad [4 PL, 55pts]
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout: Astartes shotgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +
Death Company [18 PL, 218pts]: Jump Pack
. Death Company Marine: Bolt pistol, Power axe
. Death Company Marine: Bolt pistol, Power axe
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

Relic Sicaran Battle Tank [14 PL, 185pts]: Heavy bolter
. Two heavy bolters: 2x Heavy bolter

+ Dedicated Transport +
Razorback [5 PL, 87pts]: Twin heavy bolter

Razorback [5 PL, 87pts]: Twin heavy bolter

++ Total: [67 PL, 1000pts] ++

Created with BattleScribe (https://battlescribe.net)

Mark
++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [71 PL, 1000pts] ++
+ No Force Org Slot +
Legion: Iron Warriors

+ HQ [11 PL, 182pts] +
Chaos Lord with Jump Pack [6 PL, 104pts]: Mark of Khorne, Plasma pistol [7pts], Power sword [4pts], The Murder Sword
Warpsmith [5 PL, 78pts]: Cold and Bitter, Combi-bolter [2pts], Flamer [9pts], Mark of Slaanesh, Meltagun [17pts], Power axe [5pts], Warlord

+ Troops [20 PL, 251pts] +
Chaos Cultists [12 PL, 136pts]: 33x Chaos Cultist w/ Autogun [132pts], Mark of Slaanesh
. Cultist Champion [4pts]: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun [36pts], Mark of Slaanesh
. Cultist Champion [4pts]: Autogun

Chaos Space Marines [5 PL, 75pts]: Mark of Slaanesh
. Aspiring Champion [13pts]: Boltgun, Chainsword
. 3x Marine w/ Boltgun [39pts]
. Marine w/ heavy weapon [23pts]: Heavy bolter [10pts]
+ Elites [16 PL, 228pts] +
Helbrute [7 PL, 112pts]: Missile launcher [25pts], No Chaos Mark, Reaper autocannon [15pts]

Khorne Berzerkers [9 PL, 116pts]
. Berzerker Champion [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. Chainaxe and plasma pistol [24pts]: Chainaxe [1pts], Plasma pistol [7pts]
. 4x Chainsword and Chainaxe [68pts]: 4x Chainaxe [4pts]

+ Fast Attack [10 PL, 130pts] +Hellforged Dreadclaw Drop Pod [10 PL, 130pts]
+ Heavy Support [14 PL, 209pts] +
Havocs [10 PL, 133pts]: Mark of Slaanesh
. Aspiring Champion [13pts]: Bolt pistol, Boltgun
. 2x Havoc w/ boltgun [26pts]
. Havoc w/ heavy weapon [28pts]: Autocannon [15pts]
. Havoc w/ heavy weapon [28pts]: Autocannon [15pts]
. Havoc w/ heavy weapon [38pts]: Missile launcher [25pts]

Hellforged Rapier Battery [4 PL, 76pts]
. Hellforged Rapier and crew [4 PL, 76pts]: 2x Chaos Space Marine Crew [20pts], Quad heavy bolter [36pts]

++ Total: [71 PL, 1000pts] ++
Created with BattleScribe (https://battlescribe.net)


Zim++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [26 PL, 477pts] ++
+ No Force Org Slot +
Open the Vaults (1 Relic)

+ HQ [26 PL, 477pts] +
Shield Captain in Allarus Terminator Armor [8 PL, 142pts]: Guardian Spear [12pts]
Shield-Captain on Dawneagle Jetbike [9 PL, 175pts]: Auric Aquilis, Salvo Launcher [25pts], Warlord
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Eagle's Eye, Hurricane Bolter [10pts]

++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [35 PL, 523pts] +++ HQ [18 PL, 297pts] +
Canoness [4 PL, 47pts]: Chainsword, Storm bolter [2pts]
Celestine [14 PL, 250pts]: Celestine [8 PL, 200pts], 2x Geminae Superia [6 PL, 50pts]

+ Troops [12 PL, 141pts] +Battle Sister Squad [4 PL, 47pts]: 4x Battle Sister [36pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]
Battle Sister Squad [4 PL, 47pts]: 4x Battle Sister [36pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]

Battle Sister Squad [4 PL, 47pts]: 4x Battle Sister [36pts]
. Sister Superior [11pts]: Bolt pistol, Storm bolter [2pts]

+ Heavy Support [5 PL, 85pts] +Retributor Squad [5 PL, 85pts]
. Retributor Superior [9pts]: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [19pts]: Heavy bolter [10pts]
. Retributor w/ Heavy Weapon [19pts]: Heavy bolter [10pts]
. Retributor w/ Heavy Weapon [19pts]: Heavy bolter [10pts]
. Retributor w/ Heavy Weapon [19pts]: Heavy bolter [10pts]
++ Total: [61 PL, 1000pts] ++
Created with BattleScribe (https://battlescribe.net)



Game 1
I was paired up with Gerard who plays Drukhari. His build was interesting, bringing 2 Talos', 1 Chronos Pain Engine, Haemonculus, Archon, 2 Ravagers, 1 Raider, 5 Warriors and two units of 5 Sourges. 

Deployment - my game vs Gerard
Knowing that Gerard has Scourges coming in with some anti tank, I set up my Scouts wide on both flanks to prevent him from getting them within range. The Relic was in play as Eternal War so the first drop was my Scouts on the Relic. Securing it early game was important. Gerard responded by sending his Talos bunch up to contest by eliminating the Scouts.  The few highlights for me was the Talos eliminating enough Scouts so that it meant his Pain Engine was outside combat at the end of his First Turn. This allowed my Sicaran and Razorback to eliminate it. At the same time, another Talos charged my other unit of Scouts on my right flank which then reduced the Talos' toughness to it's base of 6 as the Haemonculus was out of the 6" range. I dropped my Death Company during my first turn and charged into the Talos which was engaged with my Scouts, not only managing to kill the Talos but also gave me enough movement to follow up and move Lemartes onto the Relic at the end of Turn 2. It was also then that I realised that we were going to tie the game. Slamguinus was my only chance of breaking the tie so I dropped him 11" away from the Archon as he was surrounded by Warriors. I took my Sicaran and eliminated the Warriors, dropped 2 CP for Descent of Angels. The swung but the Archon was limping on 1 wound. I then used Honour the Chapter to let Slamguinus go again and this time killed the Archon off.

As we only managed to get to Turn 2 due to time limits, it meant we only got Turn 1 Scores for Maelstrom. Gerard managed to win Maelstrom while I had the Relic. We both managed to get First Strike.

It was my first victory with this list! A marginal win of 10-9.

Mark vs Lum on my right

Zim vs Rai on my left.
Zim won and Mark tied. Our team managed to secure our first win.

It was then time for a short break while the TO's went about scoring our armies. The following are army shots.


Zim did a great job! 

My own army

The pop on those horses are amazing! Great contrast














I was pretty sure this army would win the Best Painted award







This was also another one of my top choices for Best Painted








Game 2
I was paired up with a Jokoh as my 2nd opponent. He brought an Ultramarine army which was centered around the Leviathan Dread. A nasty 20 shots, it could rip apart any of my vehicles with ease. Discussing it with the team, we had concluded that me facing the Ultramarine list was the most suitable as I had Slamguinus which could deal with the Dread. He also brought Celestine which was a troublemaker.
Just after deployment

Celestine and that Dread are a nasty combo
This game went on much faster and we got to Turn 5. The biggest highlight was when Jo moved Celestine to capture the Retrieval marker instead of Objective 1 - this puzzled me as I thought he had a bigger plan. At the start of Turn 5 he realised the mistake but by then it had allowed Slamguinus to not only kill off the Dread but also kill off his Warlord and Lieutenant.

Lemartes and Slamguinus at work
I won Maelstrom, we drew on Eternal War, we both scored Slay the Warlord. I got Linebreaker, but he got Big Game Hunter. I managed a 14-6 victory!

We checked the results and Zim won while Mark lost to his opponent. That meant we still won as a team so that was 2 Wins so far.

Game 3
Our last opponents were Ben, Fauzi and Chiyong. I was paired up with Chiyong who brought a nasty 12 Destroyer list with a Catacomb Command Barge in tow.

I risked my Sicaran to push his Destroyers back in order to give my Scouts some breathing room. 
In the opening salvo I had some pretty good luck, removing 3 of the Destroyers in one turn of shooting and Chiyong was unable to resurrect them. The Sicaran had really put some fear into Chiyong and he was now very wary. Highlights of the game was probably when I had to burn Honour the Chapter in order to reduce the second unit of Destroyers mid game. Chiyong was already going for the Kill Points (which was based on Power Level) so I had to find a tie breaker. His CCB was impossible to kill as it had some invert armor save gear. This meant that I had to throw my Death Co at the CCB but when the bounced off, I had to take King of the Hill.

At the end it was a tie as Chiyong won Eternal War while I managed to secure Maelstrom. He managed to get Slay the Warlord while I got King of the Hill. It was a really good game and we went on as old friends did.


Zim vs Fauzi

Mark vs Ben
At the end, Zim had won his game and Mark just had to score 2 points for us to come on top. Unfortunately we managed to secure only 1 so we came in the Runner Up!

Go team T&D!
Props goes out to the organizers for such a well oiled event. The tables were full of quality terrain, great mats and theme. Really amazing. With such a huge turnout, I hope this success will continue and maybe one day, we can play at a convention centre like Suntec or Singapore Expo. I am really looking forward to that day.


Saturday, May 12, 2018

Dueler's Point 2v2

Jason (also known as Ripperling on this blog) and I signed up and took part in a 2v2 Tournament at Dueler's Point. It's a 1,000 point event that pits 2 players against another 2 but in 2 separate games over a 4x4 table. 

After a few weeks of tweaking my list from a massive Death Company army to one that contained Intercessors, I finally arrived at the army list you see below. This was heavily influenced by the recent FAQ which made it impossible to hide more than half your Power Level in Deep Strike. 

++ Battalion Detachment +5CP (Imperium - FW Adeptus Astartes) [67 PL, 1000pts] ++
+ HQ +
Captain [6 PL, 129pts]: 2. Artisan of War, Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord
Lemartes [7 PL, 129pts]

+ Troops +
Scout Squad [4 PL, 55pts]
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout Sergeant: Bolt pistol, Shotgun

Scout Squad [4 PL, 55pts]
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout Sergeant: Bolt pistol, Shotgun

Scout Squad [4 PL, 55pts]
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout: Shotgun
. Scout Sergeant: Bolt pistol, Shotgun

+ Elites +
Death Company [18 PL, 218pts]: Jump Pack
. Death Company Marine: Bolt pistol, Power axe
. Death Company Marine: Bolt pistol, Power axe
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

Relic Sicaran Battle Tank [14 PL, 185pts]: Heavy bolter
. Two heavy bolters: 2x Heavy bolter

+ Dedicated Transport +
Razorback [5 PL, 87pts]: Twin heavy bolter
Razorback [5 PL, 87pts]: Twin heavy bolter

++ Total: [67 PL, 1000pts] ++
Created with BattleScribe (https://battlescribe.net)

The inclusion of the Razorbacks and Sicaran was due in large part to give me a solid firebase to work with. The Razorbacks would allow the Scouts a mobile bunker to hide in and advance without much in return fire. However, Jason did raise a good point at the end of the tourney. I played my Razorbacks too much like a bunkers and kept them too far behind hence did not force my opponents to deal with them in their backlines. Moving forward, I will use the Razorbacks more aggressively and push the game mid line. 

The following pictures highlight the games I had and I hope you guys enjoy the journey with me. 

First Game was against a Tau list which allowed them to advance and still shoot at 4+. He brought a Riptide too

Initial setup
My initial plan was to have Slamguinus take on the Riptide but one of the initial objectives forced my opponent to advance his Commanders and take out the Sicaran. This is where I made my first mistake. I dropped Slamguinus in Turn 1 in my Deployment Zone in response to the Commanders, taking them out. I should have just trusted that Lemartes and his Death Co were enough to take out the 2 Commanders with the 3 Stealth Suits.

Riptide bullying some Scouts

Wiped out the vanguard that the Tau player sent forward early game
Once I wiped out his initial units, I realised my error. I was now in the open and within range of Firewarriors guns. In hindsight, Slam should have come down in Turn 2, taking on the Riptide with Red Rampage (1CP).

Slamguinus takes on the Riptide but a little too late.
After surviving the return salvo from my opponent, I went on in to attempt to take out his Riptide only for it to be left with 2 wounds! I can't seem to catch a break!

Unfortunately, I lost the game but the margin was quite small as we were playing a modified ITC ruleset. I pulled a score of 9 while my opponent did a 10.

It was then lunch break so we lined up our armies and ran around taking pictures of other armies on display. Enjoy!




Jason's army next to mine - Team Brofist



My first opponent


Lum's army





Gotta love those conversions. Can't wait to see it complete

Clement's really nicely painted army. It almost won Best Painted! 

I thought I was competing against Eddie's army which had really amazing golden bikes! 


Just look at those golds




Gotta love Clement's version of Slamguinus
2nd Game was with Jon, the Tyranid player with yellow army:


Unfortunately I forgot to snap any photos but the summary was in my 14 years of gaming, he is the first person to table me at a tournament. Outside of a few clutch rolls, the biggest mistake I made was probably not having moved the Scouts who captured the Relic from 1st Turn to move out quicker. I should have used the Razorback that was in the backlines to come up and block the Scouts from being shot. Also another big blunder was not prioritizing being hidden out of Line of Sight. I thought it was better to go for cover save on one of the hills but this caused a gaping hole which allowed the two Flyrants to Deep Strike in. It didn't help that Slamguinus failed to wound the Hive Flyrant on the charge. This left Slamguinus out in the open unsupported and in return was Psychic Screamed to death. Nonetheless it was a good game and I learnt quite a lot from it.

Game 3
The last line up was with Lum and Arthur, a regular at TPCC and the Tables & Dice Gaming Club. I played Lum before and back then managed to beat him quite confidently. Jason and I first decided that it made more sense to throw me at Arthur's Nids but we went against this after Arthur mentioned about the Genestealer Cult ability to mind control. Again in hindsight, pitting Jason against Lum's elite army would have made more sense as his list was designed to handle elite armies. Considering that my Slamguinus was mostly in Deep Strike or acts alone, that mind control would not have been a problem. I also had Scouts which would have pushed his Mindcontrollers far far behind.

1st Turn
The good thing was that we were already on the last table so we just had fun. Great all around game and we ended placing last!

Ouch! 
Despite overwhelming losses, I managed to win the Best Painted Award! Looks like all the hard work paid off!




Won a small prize which I went on to get a box of Snapfit Intercessors
Thanks again to Wei Liang for organizing this short event. 1000 is still a great size for an afternoon of fun. Thanks again to all the players for their votes! Keeps me motivated to continue painting.


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