Tuesday, May 23, 2017

Malifaux - Batch Highlighting

Practice game with the missus before I started working on some the primed miniatures.
Managed to get in a game with the wife to reacquaint her to Henchman Hardcore and Malifaux.

I'm a big believer of priming and then hitting the models with a zenithal highlight all together to save time and effort

Here you see them semi completed with the white primer.
I began using my newer Tamiya HG Airbrush III to get the whites on the models. This will go on to save me a huge amount of time when I actually hit them with paints.

Just a shot of my horrid work area!

Friday, May 19, 2017

Shenlong vs Parker Barrows - 35SS Malifaux Battle

Had the opportunity to play with Eugene. Flipped for Schemes and Strats and I chose the 3 in the 3rd picture. Overall it was a really good game and I am beginning to see the Shenlong crew synergy. I managed to upgrade Sensei Yu a little more this time with The Peaceful Waters, a 0SS upgrade. That brought a little more to my Low River Monks making this list quite tanky a build.

I started building up Focus and Fire early on with Shenlong and Sensei Yu using Mighty Gust powered my Lone Swordsman up by giving him Fast. Considering I had Recall Training on the Swordsman, I gambled throwing him into Eugene's crew to severely weaken his Master, Parker Barrows. 

Just before I made the decision to charge the Swordsman in Turn 1
Unfortunately, the gamble did not pay off and I lost the Swordsman as a result. Keeping him back would have made a better play considering he is Bulletproof making him the hardest target to kill. Lesson learnt!

Rules conundrum
At the end of Turn 2, we had a conundrum. I had the 3 Schemes and Strats below. And if you look at the picture above, you will see that I have in total enough Scheme Markers to accomplish both Claim Jump and Set Up.

Although we ruled it in Eugene's favour where I cannot score both Schemes, our Henchman actually showed up with evidence that would have allowed me to score.

"There is a description of how to score multiple schemes at the end of the game (page 74). While it doesn't explicitly cover end of turn scheme I would treat them the same way, i.e. the scoring player selects one scheme and resolves it fully (including removing any markers) before moving to the next one."

Edit: page 93 in the Rules Manual

From the forum

An act of desperation! 

Eventually the loss of the Swordsman and the rest of my horrible playing led to Eugene coming out winning by 9-6. Better luck next time! 

Thursday, May 18, 2017

Hobby Craft: Cheap Paint Agitators

So just sharing a hobby tip today.

Cheap Paint Stirrers/ Agitators

so basically I bought these off ebay as I wanted to make ork 'spannerz boyz', great idea, except that when the spanners arrived they were too hard to cut and fit into my ork boy hands.
so fast forward, I was annoyed with stirring paint in my jars, ball bearings and any uniformly shaped objects DONT work well because of laminar flow around the ball. Then I remembered that I had these in the house and also because of the silver plating, these wont rust nor will they be coated in oil, like how ball bearings are.

So I started dropping 1 wrench into my GW pots and Vallejo bottles.

Now 6 months later, I've almost finished my entire packet of mini spanners. and looking back, using a paint stirrer has helped my painting TREMENDOUSLY.

Try it. wont regret.


(note: I still washed in soapy water all the wrenches first before using, to remove any oils etc, I'm kiasu that way)

Saturday, May 13, 2017

Malifaux: Gaming with the You Kai

Managed to finally catch the elusive You Kai (Cai) for a game! He goes around this place by the nickname CrazyRat. We arranged for a game at my place and he brought along his models. 

Managed to put some primer on the drunken masters
It was a 35SS boxed game but YC brought along a few models outside of his box. I stuck to mine to keep it simple and learn the basics of Shenlong.
These were our Schemes and Strategies. I picked Claim Jump and Leave your Mark

Shenlong and crew visiting the Graves

The plan was to use the triple attacks of the High River Monks while keeping the Peasants dropping markers

To prevent YC from claiming a marker, I moved my Peasant way up to not only move one of my own but also to interfere with his 

The Monk stood little chance against the Flesh Golem

It was a Master showdown
At the end of the game, we tied for 3-3! YC could have won by charging his Death Rider into my High River Monk but chose to hang back. This allowed me to move it up and stay within 2" of the marker.

I will very likely switch out the High River Monks. I just couldn't make them work...

Other than that, I seem to be learning the passing of upgrades from Shenlong to Sensei Yu. 

Friday, May 12, 2017

More Ten Thunders Reinforcements and Shenlong

In light of her success with the Fermented Monk in the Henchman Hardcore we played, I broke out the box and started putting them together. Gotta say I like the Jackie Chan vibe Wyrd got going there. 

Drunken kungfu! HIC

Put some touches on my existing models too.
 Headed out to Card Geeks to pick up some loot!
New Master is always cool. Got it on my painting desk now
Have been painting ShenLong's crew for awhile now and I have been wanting a game with him. As I am still very unfamiliar with the Master, I decided to play a 35SS game instead. Eugene was kind enough to tutor me in the ways of the Temple.

I was planning to using my Mighty Gust and Airburst to push all my High River Monks up into the centre early game

Which I did but left them a little out of position

Only to be beaten and mostly denied! 
I think I lost by a wide margin at the end of the game and we played till Turn 5. It was a sad day for the Temple.

But great learning opportunities! I do need more games with the crew to get a better sense of his abiliities. Switching between the upgrades seem to be the most critical part to get right. 

Thursday, May 11, 2017

Reinforcements for Ten Thunders

Having read the books, Ai came back with a stronger list. However, it would require me to break open this smallish box called Jorogumo. I wonder what they do.

I do love the Malifaux art

But putting these together were a nightmare as the legs all had slots but needed specific coordination

Man they look creepy

After 2 spiders I had about enough of them so stopped here.

Wife and I discussed a number of combinations for her crew only to learn that you can't use a totem in HH

Which led to the creation of this list which promptly killed me! 
So it paid off. Her list was much more versatile now than before. We will be playing a few more practice games before the tourney and I will report them! 

Wednesday, May 10, 2017

ABO BBQ and Malifaux

Melvin graciously hosted us previously when we were seeking a place to play and we turned it into a BBQ instead. 

Down and dirty to eating! 
Most of the boys played Magic that evening but Sam and Ai played a small Henchman Hardcore game.
Ten Thunders vs Resurrectionist 
Twas a good day.

Wife and I got home and decided to play Malifaux the next day in preparation for the next Henchman Hardcore tournament coming up.

First game with some variables in my crew

While the hard hitters moved up to engage 

It was punch and counter punch

Outcasts seemed better at killing

Hilarious flip

After a few rounds, Ai conceeded
Ai redrafted her list and came up wit the one below
I stuck to my original crew and proceeded to damage her crew with prejudice
Interestingly enough, she actually took out the books and asked me to find the hardest hitting characters! I have created a monster!

Stay tuned as we play another practice game 


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