So after the close game with Marshall, he challenged me for another game. Same lists, 1850 and then we rolled for the mission.
And we rolled for it, it's Tactical Escalation! LOL that makes it the exact same mission as previously! True grudge match.
Grudge match |
Fought over an abandoned Imperial outpost |
Same mission as previously! |
I spread my Gants out to prevent him from dropping and sniping off my monstrous creatures. I also kept my models 48" away from his Devastators |
Turn 1
Flocked my Tyrants out on the flank. Tried casting Onslaught but no luck |
Instantly secured this for 1VP |
The Marines then drop in |
The Ultramarines combined all their shooting to take down one of my Flyrants. |
Marshall secures one Objective |
The two Flyrants take out the rear Devastator unit |
While my Fexes arrive to help take out some Marines who were capping Objective 5 |
I scored these two VPs |
Another 2 Drop Pods fall in to try to capture the middle Objective 6 |
The Chapter Master goes for the Flyrant Warlord |
The gates are breached! |
I charged my Tervigon into the Marines |
Marshall managed to secure this in his turn |
The two other Flyrants went in to take out the other unit of Devastators |
While the rest of my army advances to secure the mid table objectives. |
In a desperate gamble I charged my Gants into the 2 remaining Marines and managed to kill them off. |
I started channeling most of my units to the left flank so I could get Objective 1 which I got 2 copies of |
In Marshall's turn 3 he sent the last Pod to attempt a backfield assassination but failed |
The bikers were still chasing the Flyrant |
Another unit tried to shoot at the Fex through the cracks but failed to wound |
The Pods and Marines |
Ultras score 3 points |
Turn 4
Moved the Tervigon up to blow up the Drop Pod in my line |
Managed to take it out and score Objective 1 twice together with the Assassinate |
My tide of Gants shifted again to try to kill the unit of 5 in my back lines |
Now the bikers came in to support the main push |
And the Ultras managed to score Recon as well for another 3. Our VP gap widen to 3 |
I was on the verge of losing my Flyrants so had to move them all back to my lines. This also allowed me to take out the remaining Marines in my lines |
I had to take out the Pod at the back to secure 2 of my Objectives. Unfortunately I failed to do it by one HP |
Only scored 1VP shrinking the gap to 2 |
After taking Patrick's advise, Marshall started going for the bigger land creatures in my list |
Promptly scoring 4 more VP's widening the gap back to 6 |
I redirected my units and forced my Fex to take on the Bike Squad |
Unfortunately I failed the charge roll by 1 |
But I managed to score 4VPs making it a 2 point gap |
The Chapter Master charges in and with the statue watching, kills off the Fex |
And Marshall managed to score another 2VP widening the gap back to 4VP |
Tyranids: 11VP
Ultramarines: 15VP
A close game. Marshall got 3 bonus VP for First Blood and the D3 extra points for 2 of the Maelstrom Missions. My die rolls were a little more cooperative this game and Marshall was not rolling sixes like a God. Good game! Hope to see you guys play more too!
No comments:
Post a Comment