Managed to get YouCai (aka CrazyRat) out to play a game of 40k with me. It has been quite awhile since I played with him. I brought my usual 1850 of Altansar, hoping to continue testing this army. I tweaked it a little by changing out the Scatter Lasers for Bright Lances.
Ray's Eldar Altansar, 1850 PointsHQ
Farseer: Jetbike, Witchblade, Runes of Witnessing
Farseer: Jetbike, Witchblade, Runes of Witnessing
Troops
Dire Avengers x5: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Jetbikers x3
Jetbikers x3
Jetbikers x3
Fast Attack
Warp Spiders x8
Warp Spiders x8
Heavy
War Walkers x3: Each armed with Bright Lances x2
Wraithknight: Heavy Wraithcannons x2
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Only the Dire Avengers left that is not base coated! |
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Work on the War Walkers is almost complete. Just the weapons left |
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The big guy with preshade and basecoat done. Now left with the panel lines |
YC always had a soft spot for anything Horus Heresy. He even lent me his Book 1: Massacre. Thanks YC! It's no surprise that he brought a 30k army that he is working on.
YC's Alpha Legion (30k Army)
HQ
-Armillus Dynat
-Saboteur
Power dagger
Elites
-Mortis Contemptor Dreadnought multi melta *2, Ded Transport: Dreadnought Drop pod
-Legion Terminators *5 SGT power fist, Ded Transport: Anvillus pattern dread claw drop pod
-Apothecary
Troops
-Legion tactical squad *10, Vexilla, Ded Transport: Rhino
-Legion Tactical Squad *20
-Legion support Squad *5, Melta Gun *4
Fast Attack
-Headhunter Kill team *5, SGT: Artificer Armour, Combi Melta *3
Heavy
-Legion Vindicator
-Death Storm Drop pod
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YC's Alpha Legion |
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Probably the most expensive collection around |
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YC is working hard to complete the models |
Pre-game
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My Farseer 2 managed to roll up Guide, Fortune and Foreboding |
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While my Warlord Farseer got Guide, Doom and Forewarning. He rolled Command Traits and received Coordinated Assault |
We rolled for Big Guns Never Tire and Vanguard Strike. We rolled up 4 objectives so each of us took turns to put 2 in our own deployment zones.
Deployment
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YC kept most of his units in Reserve (Deepstriking and Flanking) |
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20 strong Legion unit with Apothecary in the building with 1 Obj |
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Remembering the hard hitting Deepstriking army with Meltas of Patrick, I kept my Serpents back to the corner and out of range of his 24" guns |
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Deployed my first unit of Jetbikes behind this LOS blocking wall |
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YC's units in Reserve |
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My units in Reserve or in the Serpents |
Turn 1
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The first few drops fly in. My Serpents were ripe for the picking without their cover save |
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YC advanced his Rhino and Demolisher up the middle ground |
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The Melta armed Dread does 1 HP on my Serpent with the Guardians |
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Eldar Turn 1: I cast Guide and Fortune on the Wraithknight. |
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Focused all fire on the Dread as it was one of the few things in YC's list that had an answer to my Wraithknight |
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Managed to ping 2HP off the Dread, leaving it limping on 1HP |
Turn 2
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More Chaotic reinforcements show up. This special character has the ability to cause Penetrating Hits when the moves in, taking out my Guardian Serpent. YC killed off another 4 in the ensuing blast |
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He dropped in a unit of Headhunters (ironically without heads) behind my Knight, hoping to take it out from behind |
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YC dropped a funny droppod with the missile pack in the heart of the table. Unfortunately the Rhino runs aground trying to go through the wall! Anything BUT ONES! |
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Terminators deploy via Dreadclaw droppod. That thing is nasty when it falls! Does 1HP and stunned my Serpent |
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CRRRASHH |
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YC opens up and does 3 wounds on the Knight. Fortune is useless with that many AP2 weapons |
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The pod opens up and does 1 wound on the Knight |
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And fires off another onto my Jetbike unit at the back |
Eldar Turn 2 sees the arrival of most of my stuff except for the Warlord and 1 unit of jetbikes
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Warp Spiders, Jetbikes and War Walkers all arrive |
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YC moved his Dread back when he realised that a stunned Dread could not charge |
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With the Terminators in my backfield, I had no choice but to put pressure and try to Bladestorm him |
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After I moved everything |
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Guardians did me proud today and took out all 5 Terminators after a round of shooting |
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My Avenger Serpent backed up and took out one wound from the character |
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The War Walkers took out that pod |
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Totally fluffed my shooting so I charged the Knight into the Demolisher |
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While a combined charge by the Farseer and 3 jetbikes managed to kill off the two last Marines |
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Pulled back most of my force and shuffled them about |
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Pulled the Farseer into the safety of the ruins |
Turn 3
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The Dreadclaw moves! It kills off 3 Guardians from the 2 units and does one HP on the Serpent |
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The Dread finishes off the Serpent by putting in one more shot, crippling it. Thankfully the Serpent didn't explode |
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YC charges in with this character but failed to hit |
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In my Turn 3, I moved my Knight behind his tanks and surrounded his Dread with my Guardians. Buffs all around |
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War Walkers took out the Rhino with 10 Marines |
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After shooting into this unit I charged my Knight into it |
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They fled and my Knight proceeded to wipe them out |
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Regrouped my army now to face his 21 strong unit |
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Destroyed the Dread with a few well placed shots and took out the Special Character with the Spiders |
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Removed 2 HP on the Droppod |
Turn 4 and 5: YC didn't do much, he had only his unit of 20 left but he played on. Good sportsman!
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Converged my entire army onto that building |
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Opened everything I had at that last ruin |
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Advanced while staying out of his 24" bolter range |
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Pushed into his deployment zone in Turn 5 |
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In Turn 5 I went in to contest the last objective earning me Line Breaker as well. |
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Captured for 3 - Big Guns allowed Heavies to capture |
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Captured for another 3 |
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Another 3 |
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Game ended at Turn 5 |
YC's list may need a little work. 20 strong unit is not doing much holding on to objectives. While hard to shift, they soaked up most of his 1850 points too. YC is going to tweak his list and come back harder I am sure!
The Wraithknight and Guardians really worked today, taking out a number of the major threats. My Walkers worked well too, ensuring that anything I targeted would be deleted. I am still figuring out how best to use my Farseers. Keep them in Reserve and they miss out at least 2 turns of casting. But against a Deepstrike army, putting them on the table would end up with a dead Seer in Turn 2. I will keep testing.
Hope you guys enjoyed the batrep!
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