Tuesday, May 6, 2014

Batrep: 1850 Altansar Eldar vs Alpha Legion (30k Army)

Managed to get YouCai (aka CrazyRat) out to play a game of 40k with me. It has been quite awhile since I played with him. I brought my usual 1850 of Altansar, hoping to continue testing this army. I tweaked it a little by changing out the Scatter Lasers for Bright Lances.

Ray's Eldar Altansar, 1850 Points

HQ
Farseer: Jetbike, Witchblade, Runes of Witnessing
Farseer: Jetbike, Witchblade, Runes of Witnessing
Troops
Dire Avengers x5: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Guardians x10: Wave Serpent (TL Scatter Laser, Shuriken Cannon, Holo Fields)
Jetbikers x3
Jetbikers x3
Jetbikers x3
Fast Attack
Warp Spiders x8
Warp Spiders x8
Heavy
War Walkers x3: Each armed with Bright Lances x2
Wraithknight: Heavy Wraithcannons x2

Only the Dire Avengers left that is not base coated! 

Work on the War Walkers is almost complete. Just the weapons left

The big guy with preshade and basecoat done. Now left with the panel lines

YC always had a soft spot for anything Horus Heresy. He even lent me his Book 1: Massacre. Thanks YC! It's no surprise that he brought a 30k army that he is working on. 

YC's Alpha Legion (30k Army)
HQ
-Armillus Dynat
-Saboteur
Power dagger

Elites
-Mortis Contemptor Dreadnought multi melta *2, Ded Transport: Dreadnought Drop pod
-Legion Terminators *5 SGT power fist, Ded Transport: Anvillus pattern dread claw drop pod
-Apothecary

Troops
-Legion tactical squad *10, Vexilla, Ded Transport: Rhino
-Legion Tactical Squad *20
-Legion support Squad *5, Melta Gun *4

Fast Attack
-Headhunter Kill team *5, SGT: Artificer Armour, Combi Melta *3

Heavy
-Legion Vindicator
-Death Storm Drop pod

YC's Alpha Legion

Probably the most expensive collection around

YC is working hard to complete the models
 Pre-game
My Farseer 2 managed to roll up Guide, Fortune and Foreboding

While my Warlord Farseer got Guide, Doom and Forewarning. He rolled Command Traits and received Coordinated Assault

We rolled for Big Guns Never Tire and Vanguard Strike. We rolled up 4 objectives so each of us took turns to put 2 in our own deployment zones.

Deployment

YC kept most of his units in Reserve (Deepstriking and Flanking)

20 strong Legion unit with Apothecary in the building with 1 Obj

Remembering the hard hitting Deepstriking army with Meltas of Patrick, I kept my Serpents back to the corner and out of range of his 24" guns

Deployed my first unit of Jetbikes behind this LOS blocking wall

YC's units in Reserve

My units in Reserve or in the Serpents
Turn 1
The first few drops fly in. My Serpents were ripe for the picking without their cover save

YC advanced his Rhino and Demolisher up the middle ground

The Melta armed Dread does 1 HP on my Serpent with the Guardians

Eldar Turn 1: I cast Guide and Fortune on the Wraithknight. 

Focused all fire on the Dread as it was one of the few things in YC's list that had an answer to my Wraithknight

Managed to ping 2HP off the Dread, leaving it limping on 1HP
Turn 2 
More Chaotic reinforcements show up. This special character has the ability to cause Penetrating Hits when the moves in, taking out my Guardian Serpent. YC killed off another 4 in the ensuing blast

He dropped in a unit of Headhunters (ironically without heads) behind my Knight, hoping to take it out from behind

YC dropped a funny droppod with the missile pack in the heart of the table. Unfortunately the Rhino runs aground trying to go through the wall! Anything BUT ONES! 

Terminators deploy via Dreadclaw droppod. That thing is nasty when it falls! Does 1HP and stunned my Serpent

CRRRASHH

YC opens up and does 3 wounds on the Knight. Fortune is useless with that many AP2 weapons


The pod opens up and does 1 wound on the Knight


And fires off another onto my Jetbike unit at the back
Eldar Turn 2 sees the arrival of most of my stuff except for the Warlord and 1 unit of jetbikes
Warp Spiders, Jetbikes and War Walkers all arrive

YC moved his Dread back when he realised that a stunned Dread could not charge

With the Terminators in my backfield, I had no choice but to put pressure and try to Bladestorm him

After I moved everything

Guardians did me proud today and took out all 5 Terminators after a round of shooting

My Avenger Serpent backed up and took out one wound from the character

The War Walkers took out that pod

Totally fluffed my shooting so I charged the Knight into the Demolisher

While a combined charge by the Farseer and 3 jetbikes managed to kill off the two last Marines

Pulled back most of my force and shuffled them about

Pulled the Farseer into the safety of the ruins
Turn 3 
The Dreadclaw moves! It kills off 3 Guardians from the 2 units and does one HP on the Serpent

The Dread finishes off the Serpent by putting in one more shot, crippling it. Thankfully the Serpent didn't explode

YC charges in with this character but failed to hit

In my Turn 3, I moved my Knight behind his tanks and surrounded his Dread with my Guardians. Buffs all around

War Walkers took out the Rhino with 10 Marines

After shooting into this unit I charged my Knight into it

They fled and my Knight proceeded to wipe them out

Regrouped my army now to face his 21 strong unit

Destroyed the Dread with a few well placed shots and took out the Special Character with the Spiders

Removed 2 HP on the Droppod
Turn 4 and 5: YC didn't do much, he had only his unit of 20 left but he played on. Good sportsman!
Converged my entire army onto that building

Opened everything I had at that last ruin

Advanced while staying out of his 24" bolter range

Pushed into his deployment zone in Turn 5

In Turn 5 I went in to contest the last objective earning me Line Breaker as well. 

Captured for 3 - Big Guns allowed Heavies to capture

Captured for another 3

Another 3

Game ended at Turn 5
YC's list may need a little work. 20 strong unit is not doing much holding on to objectives. While hard to shift, they soaked up most of his 1850 points too. YC is going to tweak his list and come back harder I am sure!

The Wraithknight and Guardians really worked today, taking out a number of the major threats. My Walkers worked well too, ensuring that anything I targeted would be deleted. I am still figuring out how best to use my Farseers. Keep them in Reserve and they miss out at least 2 turns of casting. But against a Deepstrike army, putting them on the table would end up with a dead Seer in Turn 2. I will keep testing.

Hope you guys enjoyed the batrep! 

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