So I have gone 1-0 to Marshall so far and this was to be our grudge battle. 1850 and we are both allowed to modify our lists. We played over at Titan Games, a place where you can rent the tables for reasonable rates. The terrain is top notch.
After the last game I added my Crimson Hunter (which I painted awhile back) to see if it was any good to counter his flyers (he brought 5 in the previous game). Here is my slightly modified take all comers list:
[Warlord] Farseer: Mantle of the Laughing God, Runes of Witnessing, Witchblade, Jetbike, Singing Spear
Farseer: Runes of Witnessing, Singing Spear, Jetbike
Guardians x10: Wave Serpent - Holofields, Twin Linked Scatter Lasers, Shuriken Cannon
Guardians x10: Wave Serpent - Holofields, Twin Linked Scatter Lasers, Shuriken Cannon
Dire Avengers x10: Wave Serpent - Holofields, Twin Linked Scatter Lasers, Shuriken Cannon
Windrider Jetbike x3
Windrider Jetbike x3
Warp Spiders x8
Warp Spiders x9
Crimson Hunter
War Walker x3: Bright Lance, Bright Lance
War Walker x3: Bright Lance, Bright Lance
Psychic Powers:
Warlord - Guide, Fortune and Prescience
Farseer - Guide, Prescience and Eldritch Storm
Warlord - Guide, Fortune and Prescience
Farseer - Guide, Prescience and Eldritch Storm
Warlord Traits: got the split fire ability - useless since I was running the Mantle of the Laughing God
[Warlord] Hive Tyrant + Twin Linked Brainleech Devourer Worms + wings
Hive Tyrant + Twin Linked Brainleech Devourer Worms + wings
Zoanthrope
Zoanthrope
Zoanthrope
Termagants with Fleshborers x17
Termagants with Fleshborers x17
Termagants with Fleshborers x18
Termagants with Fleshborers x18
Hive Crone
Hive Crone
Hive Crone
Biovore x3
Biovore x3
Trygon Prime with Miasma Cannon
Psychic Powers:
Warlord - Dominion, Onslaught
Hive Tyrant - Dominion, Horror
Zoanthrope - Dominion, Wrap blast
Zoanthrope- Dominion, Wrap blast
Zoanthrope - Catalyst, Wrap blast
Warlord Trait: Marshall forgot to roll for it after I reminded him to do it. He only realised this at the end of the game but we didn't think it would have changed the game either way.
Pre-game Setup
Tyranids Turn 1
Eldar Turn 2
Don't pretend, I am sure you do it too.
I was bracing for impact. I expected Marshall to bring the pain in Turn 2.
Tyranids Turn 2
Marshall rolled for Reserves but only his Hive Tyrants turned up! The Crones were all delayed! It looked like the Tyranid Alpha Strike was blunted.
In one shooting phase, Marshall managed to kill off 1 Jetbiker (who just arrived) and caused me to take a Leadership test.
At -3LD, I failed and promptly fled the table together with the my Farseer who was with that unit of Jetbikers.
Eldar Turn 3
Tyranids Turn 3
The Crones arrived but one decided to stay in the Warp.
Eldar Turn 4
Tyranids Turn 4
The Crone with a single wound flew off the table while the other zoomed in on the objective
He managed to kill off a majority of the Guardians and they promptly fled the table. Ouch
Eldar Turn 5
Tyranids Turn 5
Eldar and Tyranids Turn 6:
I managed to kill off his Tyrant and Crone. Thankfully though his unit of Gants passed their Synapse test and stayed on the Objective. I also did not manage to kill off that unit, leaving them to capture the objective! I fell short on my run and the game was over.
Powers for the other Farseer |
Altansar gathers for war |
TEN HUT! Warp Spiders make war - so nice to see them complete and on the table |
These beautiful War Walkers belong to the store and was on loan to me - Brightlances are in play |
Marshall's swarm. 3 Crones, 2 of which were invisible Flappy Birds |
What I imagine when I see Crones |
Mission: Big Guns Never Tire - Heavies can capture objectives as well; Heavies also give 1VP when more of them are killed
Deployment: Vanguard Strike
Deployment
Eldar take the left field where I could use the Aegis line. I chose this side to deny the Nids cover . The table was quite balanced to be fair |
I held my Warp Spiders in reserve primarily until I could get rid of his Biovores |
Nids deployed hard centre with Synapse hidden in the ruins. These were together with his Biovores. Nids were going to make me go to them |
This just looks scary. There is a Zoanthrope staring at you but you can't see it. Imagine two beady eyes staring at you |
What I see hidden in that space |
Marshall tried to seize first turn but failed.
Eldar Turn 1
|
Casted Prescience and Fortune on my units. I advanced cautiously as Marshall held his Crones and Flyrants in Reserves. |
Nids all scuttling quickly so the camera had difficulty adjusting! I kid. Killed off one Zoanthrope and earned First Blood |
Nids advanced urgently while still staying in Synapse range of the Zoanthropes |
Dropped my Spiders in. Tried to get them closer to the ghostly building but scattered backwards into my lines |
Tried again with the other unit of Spiders but they scattered backwards as well! That building must really be creepy! |
Both scattered backwards leaving me far away from the intended dropzone. |
My Crimson Hunter arrived as well - WOOOOOOSH |
Advanced my army just tad bit more. I was not really sure where his flying units would arrive from and how many would come in so I played it coy |
Moved up the Warp Spiders to zap the Gants.... |
....and Marshall saves these many on 6's. |
My expression |
Battlefocus the other unit of Spiders up to zap the units hiding in the ruins and managed to kill off 2 Biovores |
Tyranids Turn 2
Marshall rolled for Reserves but only his Hive Tyrants turned up! The Crones were all delayed! It looked like the Tyranid Alpha Strike was blunted.
Marshall had little choice but to move his Gants up to threaten my Spiders |
A Tyrgon Prime burrowed to the back of my field. |
Truly epic scene as it bursts forth from the ground into my lines |
At -3LD, I failed and promptly fled the table together with the my Farseer who was with that unit of Jetbikers.
.......priceless |
Risked the Warp Jump and made it into the building with no casualties. I managed to kill off the Zoanthrope |
Moved my army out of the way of the Trygon Prime and targeted all my heavy guns on it |
After a round of concentrated firing, I managed to kill off the Trygon Prime and the Flying Tyrant |
The Crones arrived but one decided to stay in the Warp.
The Flyrant took out my Crimson Hunter in 1 salvo. The other Crones managed to lob a few shots at the Wave Serpents but I jinxed them all |
I threw everything I had at the invisible Crone and it survives on ONE WOUND! |
Many times I cursed like Simon Cowell |
While I sent my jetbikes forward to capture his objective. They were supported by my Spiders |
I forgot about the ability to bring units in through that hole that the Trygon created. So, out poured his Gants |
He supported them with his Crone |
Eldar Turn 5
I moved the other Serpent with the Guardians up the left field to try to take the other objective |
Dire Avengers disembarked to support my final push into the middle |
Combined fire of all the Serpents and Warp Spiders managed to kill off the Crone. Phew! |
Dire Avengers added fire into the unit of Gants, reducing them to 5 which promptly fled |
And in a show of luckmanship, Marshall rolled 2 in his turn. |
The newly arrived Crone made a mad dash into my field. |
While the other wounded Crone returned to support the Flyrant. The Nids opened up on this unit and reduced them to only 3 Guardians but they passed their morale test |
I managed to kill off his Tyrant and Crone. Thankfully though his unit of Gants passed their Synapse test and stayed on the Objective. I also did not manage to kill off that unit, leaving them to capture the objective! I fell short on my run and the game was over.
Game ended with the final positioning above |
Nids grabbed this at the last minute. |
But I managed to secure this one |
Total points:
Eldar: First Blood, Slay the Warlord, Objective, Heavy Killed = 1+1+3+1 = 6
Tyranids: Objective, Linebreaker = 1+3 = 4
Eldar Victory!
It was a solid game. While interestingly enough, Marshall felt that he was on the backfoot most of the game, I was scratching my head on how to defeat those Crones. I could not ground them yet again, forcing me to pump a vast amount of resources into killing one. Keeping my Serpents away from them is one solution but I need a better one and fast. Great game nonetheless.
This is one of those games which a single mistake can change the whole game.
ReplyDeleteIn my opinion, I felt that I kinda messed up my deployment and its just snowballed to the end. But, on the bright side, I really like this list.. personally, I find it is very aggressive and yet still quite versatile list.
Ray, I will adapt and come back stronger!!
It was a good battle! I enjoyed it throughout the game. Now go paint your stuff!
DeleteI feel your pain about your Farseer flying off the table. In my most recent battle, my opponent ended up killing 2 out of 5 jetbikes with drop pod marines top of turn 1 and I rolled double 6s for leadership, falling back off the table... goodbye Farseer. :(
ReplyDeleteThat table corner did me in twice. My dice rolling was really quite powerful, rolling high all the time! LOL! That's what happens when you've got powerful dice!
Deleteor loaded dice!
Delete