With the first Singapore Dust Tournament coming up this weekend, I am quite surprised there are so few players at the store. Abdullah and I got down to 250 of Axis vs Allies action. We used the tournament pack which had a different Battle Builder.
We selected the following: Critical Positions, Force Collision and Conditions: None.
Critical Positions is a new scenario that we both have never played before. It actually rewards players who bring larger armies. Also, terrain placement becomes super important. You can't place the objective within your deployment zone so you will have to plan to put it just beyond allowing you to capture it early on. I had more units so made more sense for me to just camp on the objective - which kinda makes it a little boring for me.
|Abdullah had no choice but to deploy his men away from his objective which was located somewhat further from 30" giving me the advantage early game. Now you know why terrain placement is uber important|
|Just a quick overview from Deployment|
|Abdullah got the first Command Phase and proceeded to shell shock my men. That Long Tom took out 4 of 6 of my Sturmgrenadier HQ unit. Ouch.|
|Moved all his men forward to capture the point ASAP|
|And in my Command, I pushed forward as well. Tried to heal using my Medic but no luck|
|The hillock you see in the middle is Abdullah's objective. You had to put a miniature completely within the objective which made it even tougher for him.|
|And I had the objective on my side firmly in my grasp.|
|Only 1 unit managed to capture this in Turn 1|
Abdullah 1, Ray 5
|So pulling forward with such a huge margin I thought I would risk it a little by sending my melee units up front. Sent the Gorillas to threaten Abdullah while the rest of the army held onto my objective. Abdullah was coming up behind the containers|
|In response, Abdullah moved Rhino and his buddies back to get out of range of the Gorillas.|
|And in my Unit Phase I then moved my Gorillas back into the ruins on the right (yes, they are black so harder to spot)|
|With no threat now, Abdullah moved his men up on the hillock to start generating points.|
|Abdullah now moved his Rattler up front|
|While I spaced my units out, relocating the Battle Grenadiers in response to his tank and Tank Busters (who managed to pip off 3 hull points from my Ludwig).|
|Finally an aggressive move by Abdullah moving intelligently behind cover|
|Said Tank Buster taking a 2 shots which both hit causing me 3 damage (soft cover from forest and causing FIRE)|
|I moved my Zombies up to engage Rhino and buddies. I lost 4 Zombies to his reaction fire. Ouch|
|Should have suppressed them THEN charge in. Stupid mistake|
|In his turn he took out the last Zombie|
|And then open fire into my 2nd Platoon HQ unit leaving only 2 men remaining.|
|Sniper takes a pot shot and kills off my Grenadier|
|And then we called it at Turn 4.|
It was a win to me. Total points tally:
Clearly having more units and a skewed terrain placement put me at a strong advantage. To be fair, Abdullah did have the initiative to select the table quarter. My only beef with this scenario is that it encourages players which have higher unit count to just camp making it nigh impossible to shift. If I were Abdullah, I would not know how to crack my own army.
Let us know how your games go and what you think of this scenario.