Pardon the unpainted Iron hands for the 2nd straight week, working on it... The amazing painted nids are painted by Rico (Golden Daemon winner).
Iron Hands - Clan Raukaan List
Captain with artificer, axe of medusa, gorgon chain
Tac sqd in rhino
Tac sqd in Razorback
Tac sqd in drop pod
Mortis pattern contemptor with kheres assault cannon
Dreadnought with TL autocannon
Storm talon with skyhammer
Storm talon with missile launcher
Rapier laser destroyer *2
Culexus assassin
Stalker Tank
Centurions
Tyranids - Hive Fleet Medusa list
Tyrant with TL devourers *2
Carnifex with TL devourers *2
Exocerin *2
Tyrannocyte *3
Malathrope
Zoanthrope *2
Hive guards *3
Spore mines *3 in unit of 5 or 6
big spore mines *3
Iron hands Deployment |
Tyranids Deployment |
Iron hands seize fail
Night fighting on turn 1
Tyranids Spore mines crash into Clan Raukaan lines |
Centurions survived the big spore mine explosion |
Rhino was wrecked by the tyrant shooting and spore mines. Razorback & Contemptor were stunned. |
Substantial damage done to the Iron Hands vehicles by the spore mines |
Inflitrating culexus assassin eye his preys |
Tyrannocyte drop the exocrine behind the centurions |
Clan Raukaan drop pod came down to target the hive tyrant |
The tyranid horde |
Centurions weather the death spitters and bio plasma from the bugs |
Culexus stalk closer to the zoanthropes. |
Culexus epic fluff moment- rolling triple ones in wounding the zoanthropes with animus speculum. |
Unstoppable Carnifex target the tactical squad |
Clan Raukaan captain with surviving marine charge the hive guards |
Culexus assassin continue to whiff his wounding rolls... |
Storm talon was shot off the skies by the tyrannocyte death spitters |
Culexus battle the last zoanthrope on table |
Surviving centurion battle the exocrine to the death |
Culexus assassin consolidate closing to the Malanthrope. |
Exocrine smash the centurion to bits with its massive cannon |
Overview of Iron Hands turn 5. |
Clan Raukaan captain last stand! Slaying the Malathrope in the last turn - 5 |
A 2 was rolled and the game ended at turn 5.
Victory points (kill points)
15: 3
Victory to the Tyranids!
Week 2 current score |
Conclusion
The 2nd game in the campaign where I had only a model left. I think this game went down hill the moment the spore mines came in and stunned/shaken the Iron hands vehicles effectively negating the firepower of the Iron hands. My opponent dice rolls were also on fire as he made 5+, 6+ cover saves like there were 2+s and tyrannocyte deleting anything that came close. While I kept failing my to wound rolls for almost everything - culexus, melta gun, axe of medusa just to name a few lol and don't get me started on armour saves. I also think I need to focus fire on taking out 1 big bug at a time instead of splitting my fire here and there and allowing the nids to keep shooting with their bio weapons.
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