Saturday, December 6, 2014

Shield of Baal - Campaign Week 1 Vitria Strike (Iron Hands - Clan Raukaan 1850)

The gaming group is currently playing the Shield of Baal campaign with sponsor from Titan Games LGS. Ray the planner for the campaign came up with the idea to expand the campaign armies involved to all Imperium armies to incorporate more gamers as not all 40K gamers have Imperial guard Astra Militarum/Sisters of battle Adepta Sororitas/Blood Angels.

My first game of the campaign is against Titan Games LGS store manager Rico who restarted his Tyranids army after a hiatus. Had been awhile since I last wrote a slightly detailed battle report.  

Contributing to the Imperium war effort on planet Vitria, Clan Raukaan sent a small detachment together with attached Imperial knight house Ærthegn to eliminate the Tyranids menace infesting the same city ruins that saw the defeat of Astra Militarum vostroyans in an early battle.  

Iron hands - Clan Raukaan list
Captain with artificer, gorgon chain and axe of medusa
Tac sqd in Rhino
Tac sqd in razorback with las-plasma
Tac sqd in drop pod
Death storm drop pod x2
Mortis pattern contemptor with kheres assault cannon
Rapier laser destroyer x2
storm talon with sky hammer
storm talon with typhoon missile launcher
Castigator knight titan

Tyranids - Hive fleet Medusa list
Hive tyrant with devourers x 2
Carnifex with devourers x 3
Tyrannocyte x 3
zoanthrope x 2
Hive guard x 3
harpy x 2
ripper swarms x 2

Clan Raukaan deployed the following:
  • Contemptor mortis dreadnought
  • Rhino with tactical squads
  • Razerback with tactical squads
  • Rapier laser destroyers 

Tyranids deployed the following:
  • Zoans
  • Malathrope
  • Hive guards
  • Hive tyrants 

Crazyrat random musing:
If you are wondering why I did not deploy the castigator knight titan, I forgotten about it lol... as the game already started we decided to be fair to place the knight titan in reserve. 

Turn 1
No night fight
Tyranids seize fail

Clan Raukaan call down the death storm drop pods to commence area saturation fire

The death storm drop pods 12" whirlwind missiles either scatter off table or were unable to deal any significant wounds to the tyranids, Final damage dealing 1 wound to a hive tyrant.

The hive tyrant swoop high in the sky landing on a high ruin using all bio-morphs and psychic attacks on the drop site 
0:3 (Iron hands leading)

Turn 2
Clan Raukaan main force arrive to capture the objectives

Storm talon join the battle 

Clan Raukaan captain and tac squad arrived via drop pod to capture objective 1

Carnifex and tyrannocyte drop into Iron hands fire base

Both factions fighting over objective 1

Clan Raukaan warlord with tac sqd charge the carnifex

Razorback wreck by the carnifex shooting its weaker rear armour

Flying MC getting into firing positions

Tyrannocyte prepare to unload the payload its carrying

3:5 (Iron hands leading)

Turn 3

Flying MC surrounded the storm talon

Flying MC trying to claim objective 6

Mishap rippers 

Zoanthropes, Malathropes & hive guards taking potshots at the Iron hands

5:7 (Iron hands leading)

Turn 4

Harpy toxic bomb couldn't penetrate the knight titan

Both rhino and razorback wreck by tyranids shooting

Clan Raukaan warlord & tac sqd just inches away from a wounded hive tyrant (warlord)

Another view of the game changer mistake by Iron hands

The rapier unit survived the tyranids shooting 

9:10 (Iron hands leading)

Crazyrat random musing
I think this was the crucial turn where I made the mistake of firing my rapid fire bolters into the hive tyrant (warlord) and not able to charge it (sky shield picture above). If I just shot the pistols or not shooting at all, I could charge in with my warlord unit and kill it for slay the warlord as it only had a wound left and if I couldn't kill it, being stuck in combat I could prevent my warlord from getting shot at and subsequently killed by the carnifex devourers. The hive tyrant dying would also maybe prevent my tactical squad guarding objective 6 to survive longer and prevent tyranids to claim objective 6 for VP.

Turn 5

Castigator charged the rippers to prevent them from claiming objective 2

Hive tyrant and harpy unloaded on the Iron hands claiming objective 6 

Carnifex devourers feast on the rapier and crew

Tyrannocytes and carnifex made short work of the Iron hand warlord and tac sqd guarding objective 1
12:11 (nids leading)

Turn 6

House Ærthegn castigator charge the malanthrope killing it in a flurry of attacks

The carnifex unleashed all its bio weapons onto the damaged drop pod.

We decided to stop the game at turn 6 as the winner for the game is clear. Clan Raukaan only had the castigator knight titan left.

Final VP
Tyranids : Clan Raukaan
16           :        12

Winner Tyranids - Hive fleet Medusa!

The knight castigator turned around and saw the last of Clan Raukaan small detachment decimated under the tyranids onslaught... Without warning a series of explosion on the left of the knight rocked the cockpit with intense force, system alert alarms filled the cockpit and fault readings streamed into the pilot HUD. Auspex reading shows tyranids movement and fire coming from both the west and north in a pincer attack.  Multiple bright beams pierce through the air with a single beam hitting the knight castigator bolt cannon almost shredding it off. Sensing a wave of incoming fire coming from the north the pilot brought the ion shield back on-line in-time to intercept further bio-missiles from the north. With a thought, the house Ærthegn pilot sent a coded transmission and routed power to the legs of the knight titan accelerating from the tyranids in the immediate vicinity.


Transmission start

Battle lost due to overwhelming tyranids presence 

Initiating Plan Delta  

retreating to rendezvous point K951.60 for extraction... 

Transmission end


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