Not the usual quality of batreps I am used to but this will suffice. Primarily due to my army being in bits and pieces as I am preparing them. I am playing Hivefleet Leviathan today and my opponent will be bringing Ultramarines.
|Hivefleet Leviathan wakes up from its slumber|
|Rolled these powers up for both Tyrants.|
|These two powers for the Tervigon|
The mission was Cloak and Dagger and Ultramarines had the first turn.
|A Crone from Kraken came in to join the fun. Tyranid deployment|
|Took the first turn and sent my flying units forward to attempt to burn out some marines. I wanted to take objective 1 which the Scouts were on but did not manage to score enough wounds to move them off the objective|
|Here's when I realized that this list was in 2 parts. This sat back and did not do much to put pressure to the opponent.|
|Tigurius and Sternguard turn up in Drop Pods|
|With combat doctrines one they managed to down my Warlord for First Blood and Slay the Warlord|
|Ultramarines score 6 VPs|
|Turn 2 saw the arrival of my Toxicrene. I even charged my Malanthrope (proxied by the Carnifex)|
|While the unit of Gants came back in to support|
|The Malanthrope managed to kill off a few Marines and consolidated nearer to Tigurious|
|Managed to score one VP for his Scouts fleeing|
|Flying bats took this photo|
|In Turn 3 Tigurius lost 2 wounds to the swarm and Malanthrope|
|But the Ultramarines managed to score 2 VP's for a total of 8VPs|
|In the Tyranids Turn 3, I was targetting to remove as many small units as possible to secure the VP so went for the Scouts|
|The Crone took one Marine out in it's Vector Strike|
|And the Malanthrope finally kills off Tigurius scoring me Slay the Warlord|
|Scored 4VPs for total of 5VPs|
|In the Ultramarines' turn 3 they manage to score these 3 VPs for a total of 11VPs|
|But in the Tyranid turn 4 I managed to score another 2 for a total of 7 VPs|
|I had lost all of my Synapse creatures at this stage and it was looking really bleak|
|Ultramarines score another 2VP's for 13VPs|
We concluded the game at the start of Turn 5 as I simply did not have enough units to really contest or go out to capture objectives. The lack of Synapse creatures sure did not help. It was a good game that thought me one thing, this army list needed work.
Tyranids need the synergy and the focus that comes from building a strong synergistic list is important. I will be adding the 2 other pods I have in my collection into my lists as I think it has really earned a place. Aggressive and effective in 2 phases of the game. An excellent unit.
I am still on the fence with the Toxicrene. I will have to play a few more games before I can really conclude.
I will be back with more games. Now to get building.