Wow no updates on this blog for a year+. Still gaming though real life does get in the way of games..
The gaming group decide to get together again and get some GW 40k games in. With the recent release of new 40k Apocalypse it was a good time to take our armies out for some big battles.
Scenario: Apocalyptic Carnage
Crazyrat: Chaos 200+PL
Engie: Blood Angel Strike force 330+PL
Skanwy: Iyanden Warhost 300+PL
We omitted the warzone portion as all of us are still learning the rules and just want to play a vanilla apocalypse game.
Anyway we stop the game at end of turn 2 as it was getting late and the Lyanden will triumph eventually as Chaos and BA were withering each other down.
IMO what I like about the new 40k Apoc are:
very streamline game play, much faster and the system allow a player to not be constantly around the table (go for breaks without slowing down the game with opponent waiting for your saving throws or team mates waiting for you to finish up moving, shoot, charge etc...) with alternate activation.
My favourite: No alpha strike nonsense with damage resolution in the end phase.
The total revamp of the stats profile make shooting a powerful weapon or charging with a big 20 men assault unit and rolling just a few dice make the feel underwhelming...
More pictures of the battle after the link
|Scabeiathrax explode in a pile of acid dealing damage to all in area|
|Wraithknights cleaning up the filthy Monkeigh|
|BA high ground for target acquisition|
|Scabeiathrax the bloated (proxy) getting swarm by BA assault|
|Veteran of many apoc battles Chaos fellblade ignore the lance charge from custodians|
|Iyanden warhost charge forward|
|Wraith Knights going in for the kill|
|Both BA & Iyanden move forward towards Chaos|
|Chaos targeting threats from the BA|
|BA smashing wave serpent in melee|
|BA fire support|
|Chaos knight sliced in two|
|Mad Cultists in the front cannon fodder|
|Death Company slaughtering guardians|
|Mass clash of close combat|
|Iyanden ghost warriors tanking the damage|
|BA fire support viewing the battle|
|Seer council getting into the thick of combat|
|Chaos on the defence|
|End of turn 2 (game end)|