Friday, December 21, 2012

Batrep: 1750 Tyranids vs Imperial Guard

Managed to get another game of 40k in. This time with Defeng who brought 1750 of Imperial Guard. When he was unpacking his army, I thought it looked very 5th Edition with the number of tanks he was bringing. So I chuckled since I brought enough anti-armour. Then we rolled for mission and deployment. 

Mission: Emperor's Will
Deployment: The one where we deployed on the extreme ends of the board I have to trek at least 2 to 3 feet of board before I could start shooting his tanks. Ah well, 6th ed, I love you so. 

We rolled for Warlord Traits and I got the same from the game with Sam. Looks like my force was fleeing the fight with Imperium. The vanguard were the Space Marines and now they have left the mop up to the Imperial Guard. I can't remember which trait IG got.  

My deployment
IG let me deploy first forcing me to spread my force across the board wide. I left both my Tyrants in the middle so I can react quicker. Anchored the rest of my force with the two Tervigons. Hive Guards all hid in the buildings

Great view from up here
I managed to roll Iron Arm and Warp Speed for my Flyrant. The Walkrant got Warp Speed and Enfeeble.

Let the Fexes lead


IG went for a refused flank deployment

Start my first turn by spawning 2 broods. Casted Iron Arm and FNP on the Flyrant securing +2T. Unfortunately, I think Ol'Jammy had enough so stopped producing. Turn 1 again. Glided my Flyrant forward. I didn't push too fast up since I didn't manage to get a +3T so didn't want to risk taking too many shots in the face from his Battle Canons.

The blue guys in the terrain above had 10 Ratlings so I poured a ton of shots into it. Managed to remove 5 of them.

Spiky building

Advance continues, lots of running

IG opened up and took one wound off my Flyrant. Not much otherwise

IG didn't really move that much. 

Moved my Gants up the building, opened fire and...

Melee time!

Across the board, I pushed forward. This time I was a little more aggressive with the Flyrant now that there are a lot more targets that the IG has to decide on. I managed to take out the Chimera right in front of the Flyrant.

Slaughter and First Blood goes to the Tyranids

Marbo pops out in Turn 2

Battle Canon opens fire

Bottom of Turn 2

Not much movement eh?

The rest of my army advances to close the gap

I pushed my Flyrant into his lines. I was Swooping this time so was gambling that he would not have enough firepower to hit me to ground me. Didn't count of the Guardsmen in the Chimeras.

Managed to remove some Hit Points on his vehicles and wreck another using my Hive Guard

They're coming! I just love painted miniatures

IG managed to ground and kill my Flyrant. Ouch

Only one Fex remains now
Without the Flyrant to bug him now, he concentrated some heavy firepower into my Carnifex in the open and managed to remove it.
Damn shouldn't have gone for heavy weapons duty today

As we closed the gap, I was able to wreck more of his Chimeras. I was focussing on removing his troops now so I can capture or at least contest the objective in this deployment.

In Turn 4 the game swung heavily to IG. He managed to take out most of my Monstrous Creatures. First the other Carnifex then followed by my Walkrant. Then to add salt to injury, took out a few more Hive Guard just as I closed the range.

Lonely Nids

With what was left I pushed hard into his deployment and objective.

Why I love Hive Guard. I still had 3 more hiding in the building on the left and did they go to town once in range. Managed to take out his Leman Russ and Basilisk (it was proxying for something I can't remember what's it called)

Advanced these guys from the left to engage the last few remaining Guardsmen

Last ditched effort to plug the gap and prevent me from contesting his objective

But I pushed forward with the Tervigon and eating occurs

Chomp chomp chomp

Another tank coming?

Bottom of 5th Turn

We called it at the end of 5th
The game actually was supposed to go on to the 6th turn but we called it. Prolonging it would have just made it worse for the Imperial Guard. I would have taken out his tanks and claim the objective for Tyranids.

Final Tally:
Imperial Guard: 1 (slay the warlord)
Tyranids: 3 (objective) +1 (first blood) +1 (linebreaker) = 5

Not a fan of the lengthwise deployment but I am glad my list can survive such heavy IG bombardment and still make it to his lines without the help of Gargoyles or flying Warriors. Game on people! 


  1. The Basilisk models are supposed to be Griffons, which are actually of the same Ordnance choice batteries. There's no individual models for the 4 choices of the Ordnance Batteries.

    The first Chimera chassis you took out is actually my Bane Wolf, not Chimera. They all uses the same Chimera chassis but the Bane Wolf if you notice has 2 barrels behind (I was using the actual model hor).

    Chimera transports has the 6 guns sticking out in the back. Hell Hound/Devil Dog/Bane Wolf has barrels.

    We called it in turn 7, not 6. We finished playing turn 6.

    I thought you had 3 VP from the objective in your half?

    1. You're right. I should be on 8 points. Lol



Related Posts Plugin for WordPress, Blogger...