Sunday, May 17, 2015

Star Wars Armada Campaign @Titan Games

"Many Bothans died to bring us this information." - Mon Mothma

As promised, here are the rules for the Star Wars Armada Campaign that we will be running over at Titan Games for the month of June. The campaign will kick-off on 1st June and last until 28th June where we will conclude the narrative of the campaign. The rules and details are subject to changes and I will finalise them nearer to the start of the campaign. Please bear with me as I am working from scratch.

Bria Theren pursed her lips. Sweat formed on her brows despite the freezing cold of the underground bunker. Her R4 unit noted her expression and whistled quizzically. The flashing display before her eyes held her spellbound, its contents sending every fabric of her being into sheer terror. General Dodonna must be told! Bria had managed to get her hands on parts of a tactical readout of a new "super-weapon" that the Empire was building. Even though she did not have the full tactical readout, the information that she held before her was chilling. This battlestation, that the Empire was building, was on a scale so massive, it was bigger than a small moon! As luck would have it, the Imperial shipyards at SinSang should have more information regarding this new super-weapon. Time was of the essence!

This will be a small campaign for players to play Star Wars Armada with a background narrative. All players are welcome to participate in the campaign. Any games that you play at Titan Games will affect the eventual narrative. You can play battles at any pointage as long as you and your opponent agrees. The main objective of this campaign is for you to have fun!

The background narrative for this campaign will be the Imperials looking for the Rebel Base while the Rebels are trying to steal the Death Star Plans. This fight will take place in the Raioballo Sector.


The campaign will consist of two components. Firstly, there is a campaign map as illustrated above which the players can fight over on behalf of their chosen faction. Secondly, as players play games, the points that they accrue will be used to raise their ranks in a Ladder system. The Ladder will persist through the end of the campaign and carry on to the next events.

Systems

The campaign map consists of 6 systems - Dantooine, Kesmere, Neka, Verig, Alurion and SinSang.

Imperial Loyalty

Each system has an Imperial Loyalty meter that measures from 0-100. 

Imperial Loyalty 0-40       System is considered to be in Rebel control.
Imperial Loyalty 41-60     System is considered to be Neutral.
Imperial Loyalty 61-100   System is considered to be in Imperial control.

If a player attacks a system and wins, the loyalty of the system will change according to the Margin of Victory. There is no change in IL if the defending player wins unless the system is one of the Base systems (this is to make it hard for a faction to dominate the entire map). (This is based off the Margin of Victory component from the Tournament Rules)

Margin of Victory  0-10         (No change in Imperial Loyalty)
Margin of Victory  11-30       (+2 IL if victor is Imperial, -2 IL if victor is Rebel)
Margin of Victory  31-60       (+4 IL if victor is Imperial, -4 IL if victor is Rebel)
Margin of Victory  61-100     (+6 IL if victor is Imperial, -6 IL if victor is Rebel)
Margin of Victory  101-150   (+8 IL if victor is Imperial, -8 IL if victor is Rebel)
Margin of Victory  151+        (+10 IL if victor is Imperial, -10 IL if victor is Rebel)

Players playing in a declared system will gain benefits if the system is controlled by their factions. Players can choose and gain only 1 free copy of the card listed for use in their fleet.
Here is the list of the benefits for each system :

Dantooine - Rebel Base (Free Salvation for Rebels)
SinSang    - Imperial Base (Free Warlord for Imperial)
Verig        - Ship Crew Training Facility (Free Engineering Team or Nav Team)
Neka         - Ship Tech Facility (Free Assault Concussion Missiles or Electronic Countermeasures)
Kesmere   - Pilot Training Facility (Free Expanded Hangar Bay or Point-Defense Reroute)
Alurion     - Intel Facility (Free Sensor Team or Intel Officer)

Special Rewards :
Imperial - Imperials unlock "Rebel Base Discovered" narrative by winning a Navigation mission battle on Dantooine.
Rebels    - Rebels unlock "Death Star Plans Stolen" narrative by winning an Assault mission battle on SinSang.

Dantooine will start in Rebel Control with an IL of 0 and SinSang will start in Imperial Control with an IL of 100. All other systems will start with an IL of 50. 

1. Players will issue a declaration of battle on which system they are attacking. Players from the opposite faction will accept the declaration and arrange a time to have the battle. A declaration of battle is valid for 7 days once made. If no one is available to play at the end of the 7 days, the player making the declaration will be considered as victorious with a Margin of Victory of 125. 
2. Players can only have 1 declaration of battle at any one time. You can issue another declaration of battle once the first one has been played and resolved. Players can accept and play unlimited declarations of battle as the defender. All battles must be resolved within 7 days of declaration else attacker will be considered as victorious as per above.
3. Players can only launch an attack from a system that their faction controls. This means that Rebel players can only attack Kesmere and Neka at the start while Imperial players can only attack Verig or Alurion from the start. 
4. Be friendly! We are here to have fun!

Strategic Cards

The Strategic Card component is part of the campaign map and aims to reward players even if they lose the battles.

Every time a player ends a battle with more mission objective points scored than their opponents, they will accrue 1 Strategic Point in the category of the mission played. Once the number of Strategic Points reaches 5 for that particular mission category, the faction will gain 1 Strategic Card that they can play on any system and the Strategic Points will reset to 0 for that particular mission category. 

1. A Strategic Card confers benefits to fleets attacking/defending a system when played. 
2. Only 1 Strategic Card per mission category can be active at any one time. (So each faction can only have a maximum of 3 Strategic Cards active).
3. Each system can only have 1 Strategic Card effect per faction on them at any one time. Playing a Strategic Card from another mission category on a system with an active Strategic effect will replace the effect with the new one.
4. A Strategic Card will last for 7 days when played. A faction may cancel the current location of a Strategic Card by playing another Strategic Card of the same mission category on another location. 
5. A faction can only play a Strategic Card on a system they control or on a system that is linked to a system they control.
6. Factions can accumulate multiple Strategic Cards of the same mission category.

The benefits of a Strategic Card are below :

Assault       - Free Enhanced Armament
Defense      - Free Gallant Haven for Rebels and Demolisher for Imperial
Navigation  - Free A-Wing or TIE Interceptor fighter squadron

The following are the missions that can accrue Strategic Points :

Assault      - Precision Strike, Opening Salvo, Most Wanted, Advanced Gunnery (count the fleet point cost), 
Defense     - Contested Outpost, Fire Lanes, 
Navigation - Superior Positions, Dangerous Territory, Intel Sweep, 

Winning the Campaign

At the end of the campaign, Campaign Points will be counted as follows :

Each system controlled by a Faction +20 Campaign Points.
Each unused Strategic Card +5 Campaign Points
Unlocked Narrative +40 Campaign Points

The faction with the most Campaign Points at the end of the campaign will be considered the winning faction. 

Ladder

As players play games, they will earn Ladder Points and increase in their ranks. The Ladder Points that they earn are calculated like the Tournament Points as dictated by the Margin of Victory in the Tournament Ruleset. ie, A draw will earn both players 5 Ladder Points.

Margin of Victory  0 - 10       Win 5 Points Loss 5 Points
Margin of Victory  11-30       Win 6 Points Loss 4 Points
Margin of Victory  31-60       Win 7 Points Loss 3 Points
Margin of Victory  61-100     Win 8 Points Loss 2 Points
Margin of Victory  101-150   Win 9 Points Loss 1 Points
Margin of Victory  151+        Win 10 Points Loss 0 Points

The Ranks and points needed in the Ladder are as below :

Ensign                         0-10 Points
Lieutenant                   11-20 Points
Senior Lieutenant       21-30 Points
Commander                31-40 Points
Senior Commander    41-50 Points
Captain                       51-75 Points
Senior Captain           76-100 Points
Rear Admiral             101-125 Points
Vice-Admiral             126-150 Points
Admiral                      151-180 Points
High Admiral             181-225 Points
Grand Admiral           226 and above Points

I do not expect anyone to reach the rank of Admiral in the course of this campaign as the Ladder is supposed to persist through the end of the campaign.

Rewards and prizes for achieving ranks in the Ladder will be finalised at a later date.


Remember folks, the objective of this campaign is to have fun!

Update :

Here is a slight update to the rules :

Everyone is welcome!
1. Be you a casual player or a veteran campaigner, just join us and play. All games will be counted towards the campaign and your ladder rank. Just let the friendly staff at Titan Games know that you are playing Armada and they will include your game into the campaign.
2. Even drop in games apply, just choose a system to fight in (You don't have to apply our benefits if you want a balanced game.) The campaign system benefits are there as something for us to fight for, It is okie to play as per FFG set up and still apply the game result to our campaign map.
3. Please declare your faction at the start of the campaign. For balance purposes, Melvin and I will sit on the fence until all players have reported in.

Please play at Titan Games
Only games played at Titan Games will apply to our campaign. They have to record the location of the system you are fighting and the Margin of Victory.

Pointage
1. There is no restriction on the pointage of the games that you are playing. However, as a general rule of thumb, we are playing 300 points or 400 points. 180 points is mainly for those playing with only one Core Set or Learning Scenarios. But with friendly people at Titan Games, you can always borrow our toys to use at your game!
2. Attacker should declare how many points he is attacking with and the opponent will adjust accordingly. But always confirm the pointage first. Remember, be friendly!

Rewards
We will be giving out acryllic tokens as rewards for the players in the winning faction. We are in the process of looking at having customised Admiral Cards for all players (Anyone good at photoshop?) who participate in our campaign.



Saturday, May 16, 2015

Extra Heavy and Special Weapon Specialists for Squad Rayzor

After the game with Marshall I decided that I needed to swap out the Multi Melta with something a longer range to reach out and touch my opponent. I also want a full WYSIWYG army so I modelled the Grav Gun and took the opportunity to magnetize the model to give me the option of swapping for a Flamer or Melta Gun. I do need to finish up the Melta Gun though.

Airbrushed the base colours and zenithal highlights. Shaded with airbrush from below

Completed the details with a paintbrush 

Managed to catch the boyz hard at work on their Slowburn armies. Awesome sight! 
Looking forward to slaying them! LOL

Thursday, May 14, 2015

Hobby Update and Slowburn Games

So I managed to get some new materials on my Scouts and hope to use it to contrast against the lighter grey. However, after showing it to Rico at Titan today, he suggested maybe I paint them darker grey so not to draw attention away from the actual mini. I will try adding tuft once Titan brings it in. Here's a pic of what it looked like prior to the touch-up

Hobby update!
Marshall had some extra time today and invited me to play a game prior to dinner with his GF. I opted to play a 500 point game with the following list:

Brother Calistarius: Librarian in Terminator armour, Storm Bolter and Force Axe
Orion's Scout Squad: 5 Scouts with Sniper Rifles and Camo cloaks
Rayzor's Tactical Squad: 10 Tactical Marines with Multimelta
Sicaran Battle Tank with lascannon sponsons and Dozer Blade

Marshall fielded a force with Pask in his Punisher, Leman Russ Vanquisher, 2 units of Veterans with Autocannons. A quick calculation at the end of the game revealed that Marshall took about 570 points. This is the quick rep.

We played the Maelstrom Mission 2: Contact Lost. Marsh won the roll to go first and I failed to sieze the initiative.

I deployed the force in a semi refused flank

Love this view! 

Marsh scores 2 VP

And another VP in Turn 2

Pask survives on 1 Hull Point and I am struggling to take that tank out

Finally managed to score 1VP


But in Turn 3, Marsh scores another

I charge into his unit in Turn 3 and ran them off the board

Managed to score 1 VP

About Turn 4, I had little left. I could not take down that Punisher. Arm14 
So I conceded the game at the end of 4. There was little I could do to take down that Punisher which I felt single handedly forced my game. I have also realised an inherent weakness with my list. I swapped the Multi Melta for a Lascannon and brought in another Marine toting a Grav Gun to complement Sergeant Rayzor. I have also downgraded the Librarian to just Power Armour keeping him cheap and allowing my Tacticals to chase after opponents fleeing.

We had some time so we whipped out our 200 point Kill Team lists out. We rolled the King of the Hill mission.

Red vs Red! 

Unfortunately I lost every man to those lasguns! Looks like I forgot to turn my armour on! 
I knew I needed some heavy weapon options in my Tactical Squad so I picked up a box of Devastators. Unfortunately it lacked Blood Angel iconography so I whipped out my extra box of Blood Angels Tactical Marines. I swapped the shoulder pads, legs and front chest piece (on hindsight, the chest piece was not necessary).

Work work! 

Even added a broken pipe to his base for urban goodness
Hope you guys are enjoying your hobby too! 

Monday, May 11, 2015

Month 1 - ABO + Titan Games Slowburn League

With ABO teaming up with Titan Games to organise the Slowburn League, I planned a 200 point Kill Team together with another extra 60 points of Scouts with Snipers. This is my committed list: 

Kill Team Rayzor
Tactical Vet Sergeant Rayzor: Combigrav and Chainsword
Tactical Vet Sergeant Manny: Combigrav and Chainsword, Fleshbane (Dirty Weapon Specialist)
Tactical Marine Harsh: Multimelta, Stealth (Guerrilla Specialist)
Tactical Marine Egle: Multimelta, Master Crafted (Weapon Specialist)
Tactical Marine x 6

Bench-warmers
Scouts with Sniper Rifles and Camo cloaks x5

Built and ready

Primed and ready

Base coats with airbrush

Scouts with dependable rifles

While they won't be seeing too much action, I did them up between working on the Tacticals

Two of my Sergeants for my Kill Team will be sporting black armour so I worked up from a black base with grey airbrushed highlights
Some of the guys have asked, "Why is your Sergeant in black armour? Is he Death Company?".

He is not from the Death Company but Deathwatch and was not able to repaint his armour in time before being redeployed by Captain Tycho.

On a sidenote, the boys and I are putting together a Deathwatch squad for the Blog. Each of us will submit one model to be part of our very own Deathwatch squad led by Sergeant Rayzor. Here are some closeups.


Armed with a Combi-grav and chainsword, he is raring for blood. 

Showing fealty to the Blood Angels, his origin

Deathwatch shoulder pad showing his allegiance to the task force

Both Sergeants join the main unit

Rawr! 

Need to flock these bases

Special weapon hidden at the back
I still have a few models to prep, namely 2 Multi Melta's (which are impossible to get so if anyone has extra, please let me know!). I may have to convert them from the Heavy Flamers that comes with the Tactical box sets (I bought 2 for the League for bits and options).  

Tuesday, May 5, 2015

ABO Slowburn League

I have been planning this for quite awhile now and finally able to get the time to start the league. 



Here are the guidelines for the event which we are holding at Titan Games. 

Slow Burn
Objective: to get each player to completely paint and build their 1500 points by the end of 6 months. Focus is to help them build their armies over a period of time.

Monthly progress of 250 points fully painted.

This can come from any detachment option. Each month will have its own challenges. Participants need to make their pledge of 250 pts (or more) at the beginning of each month by taking photos of the models they intend to paint and posting them on the official league FB page. These are ideally unpainted models. They can be base coated if you like though I would encourage you to select a new unpainted army to get the most out of this League.

To get as much narrative into our games, you'll be expected to come up with cool backgrounds and name each of your units and characters. Each battle will be steeped with story. 

Challenges for the month
1.       Kill team. Select 200 points from your painted 250.
a.       Develop a short story for your kill team and all its members [do check out the Kill Team Rules by Games Workshop to learn the limitations for squad building].
b.      You are highly encouraged to bring a WYSIWYG squad.
2.       Must fulfill formation or detachment requirements (example: 1 HQ 2 Troops). Name your Warlord and give it background a story drive the narrative. You will be able to participate in a 2v2 Games Day held by Titan Games at Ang Moh Kio ITE on 27th June. 500 points each player. The priority is to have fun and not necessarily about winning. Prizes will be given for participating and a Player’s Choice Award
3.       Challenge: complete a unit by decorating it with a lot of bling that is characteristic of your Faction. Clash of the Patrols at 750 points.
4.       Round out your 1,000 points. Armies on Display. Gathering at Titan for an Armed Engagement. Best of 2 games. Player’s Choice Award. Prize support by Titan. 
5.       1250 points. Red wants to go FASTA! Challenge: Choose the fastest unit from your codex and complete it. Extra points if you can make it look like it really is going fast!
6.       1500 points. Finale of slow burn. Just complete that 1500 and you're in the home stretch!  Apocalypse for all involved. Player’s Choice Award and prize support by titan. 

At the end of each month, all players will gather at Titan to show their progress and get some games in. If not possible to get to the store, then post progress on FaceBook. The idea is to get all players to encourage each other to complete a fully painted 1,500 army in manageable chunks. Should each player build and paint more than the 250 points requirement, it will come in handy for them during army selection! You may also carry over these completed units to the following month if you want to. 

You will be judged by your peers with the following for Player’s Choice Award (happens every 2 months):
1.       Painting – of course completing units to 100% is your priority but if you take the mile to add extra highlights, shading and detail, it will be noticed and you will stand a high chance to win that Best Painted Army award
2.       Basing – always choose a good basing technique and stick with it for your entire army. It helps to bring the army together making it visually appealing
3.       Background – “Sergeant Victor shoots and kills XR-208!” sounds much better than Space Marine Captain kills Necron Cryptek. A background piece will add to the narrative and players will be looking for that.
4.       Going that extra mile – do what it takes to make your army stand out through thought and you will win that award. It’s about encouraging all aspects of the hobby from painting to telling a great story. 

After that wall of text, here are some nice photos of a game I managed to get in with Jason and his Harlequins. It was played using Kill Team rules and we both selected a force from our 250 points of painted miniatures. 

Kill Team Rayzor
Tactical Vet Sergeant Rayzor: Combigrav and Chainsword
Tactical Vet Sergeant Manny: Combigrav and Chainsword, Fleshbane (Dirty Weapon Specialist)
Tactical Marine Harsh: Multimelta, Stealth (Guerrilla Specialist)
Tactical Marine Egle: Multimelta, Master Crafted (Weapon Specialist)
Tactical Marine x 6

Here are the pics! 

Kill team fan out and scan for movement

Xenos spotted, open fire! 

Sergeant Rayzor is under attack

The xenos are going for our specialists

One shot, one kill. Egle takes out the advancing Harlequin

Regroup men

Another incoming xenos

Finish her! 


3 Forces gather, only one remained

Jason now go against Mark. 
Harlequins struggle in this type of match up. They don't get their synergistic buffs and number too few to allow them any mistakes. Jason just picked up a few more jetbikes and have just started building them!


More to come as we continue down this path of building 250 points every month! 

Monday, May 4, 2015

Star Wars Armada Core Set Tournament 180 pts AAR

As the resident Fleet Admiral of Anything But Ones, I participated in the recently-concluded Star Wars Armada Core Set Tournament organised by Gamersaurus Rex. It was a fun-filled event with a total of 11 participants from all over. 7 players played as Imperials and 4 players played as Rebels. It was going to be 180 points and 4 rounds total.

                                   The 9 Admirals of the tournament with 2 having left early.

I talked over it with Admiral Benjamin from Titan Games and we felt that Rebels would be under-represented in the tournament. So we decided to gung-ho it and bring Rebels as our faction. Due to the format being a 180 point tournament, this is what I brought :


                                     Every wanna-be Space Admiral's dream....his own fleet!

My list consisted of :
    1 x Nebulan B Frigate Support Refit with General Dodonna as my Admiral
    1 x CR90 Corvette A
    1 x CR90 Corvette B
    2 x X-wing Squadrons @ 180 pts exactly.

The 3 Objective cards I brought was Most Wanted, Dangerous Territory and Hyperspace Assault.

This was my first tournament in the past few years so I was pretty much pumped up to face off against fellow admirals!

Game 1

My very first game was against someone who was very very new to Star Wars Armada. In fact, I think he mentioned that this was his first competitive game! I spent as much time coaching him and explaining the rules as we did playing the game.

                The VSD jumps into space near a Rebel outpost. TIE fighters swarmed out! 

My opponent was playing an illegal list but it was okay. He brought the VSD Class 2, Howlrunner and 4 TIEs with upgrades. He had the initiative and choose to go first, choosing Dangerous Territory as our mission from my missions. He did not understand obstacles as well and this really cost him the game as his VSD got stuck on the asteroid field in front of him and he suffered badly.

As the 2nd player, my ships take no damage from the obstacles so I pushed out early to claim as many victory tokens as I can. My opponent pushed himself onto the asteroid field in front and took the victory token but the face up damage card came out to be one that deals him an extra damage card if he overlaps an obstacle. This proved costly in the end as my Nebulan B sped in front of him and forced him to stay in that asteroid field, taking 2 damage every turn. In the end, his VSD blew up just as the time limit reached and I scored a 166 pt victory.

Game 2 

My second game was against a fellow Rebel player who brought 3 CR90 Corvettes. His list consisted of 2 CR90 Corvette As with Enhanced Armaments and 1 CR 90 Corvette B with Dodonna's Pride.

                                Rebel vs Rebel meant there were lots of ships swinging around.
                                    The 2 X-Wing Squadrons proved to be a nuisance to him.
                                                                 Drive-by shooting!

I choose Fire Lanes as he chose me as the first player. It benefited him as he had Enhanced Armaments to give more dice to the attack pool. My opponent's plans were disrupted when he realised that I outstripped him in terms of frontal firepower. The resulted in me blowing up his Corvette B through some very concentrated firepower. The X-Wings rolled pretty well, dealing a few double damage against him. He realised the danger and quickly boosted his remaining Corvettes to max speed and got out of danger. My Corvette B also blew up after concentrated fire from the side hulls of his ships and in the end, the game went down to who had more victory tokens as we ran out of time (although I was shaping up to take another of his Corvettes).

In the end, he had 1 more victory token than me but the points difference was 8 and it was considered a draw.

Game 3

In game 3, I faced Admiral Benjamin in a match-up we were familiar with. I was chosen to go first and I chose Superior Positions for the mission. It was again a Rebel vs Rebel match-up. Benjamin brought 2 Nebulan B Escort Frigates as well as Luke Skywalker and 3 X-Wing Squadrons.

                                        Congested field as the Rebels went at each other.

Benjamin played too cautiously and allowed my 2 ships which were going at full speed to swing by in time to threaten his 2 Nebulan B before he could take down my Corvette A. In the end i was pumping away hard on him with max firepower. His X-Wings managed to score a crit on my Corvette B and it blew up from the critical effect. But my Corvette A and Nebulan B quickly brought his Nebulan B down in exchange. The 2nd Nebulan B went down afterwards and I took the game with a point difference of 122.

Game 4

In game 4, I faced the top Imperial player Nicholas who was playing a VSD Class 2 Dominator and 5 TIE squadrons. He chose me as first player and I chose the mission Contested Outpost. I ceded the Outpost to him in exchange for trying to bring his VSD down. But things did not go as plan.

                                                    Imperial fleet setting up in the corner.

He deployed the outpost way at the side to deny me the flank. My CR90s tried to flank him but got too close to the front arc of a Dominator. In the end, my Corvette A was blown apart by 9 dices before it could register a single shot off. Things went downhill pretty badly but I managed to start dealing damage to him through the frontal arc shooting of the Nebulan B. My Corvette B died to another frontal arc shot by the Dominator but not before I kept ramming him. This resulted in both the VSD and the Nebulan B at 1 Hull Point left each. In the end, my opponent chose to ram his VSD against my Nebulan B to force a draw as the next turn my Nebulan B would rip his VSD apart. With the victory tokens that he collected, he won by a point ifference of 38 and dropping me to 4th.

All in all, I had a pretty good day and placed 4th. I would have wanted to face off against more Imperial players but Dominator still proved to be very nasty. Can't wait for the next tournament and Wave 1!

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